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Suggestions for dealing with unexpectedly split party in Pirates of Drinax

Cariryn

SOC-1
My RPG club operate on 8 week rotations, and last time I ran 'Pirates of Drinax', as fate would have it, the party had two ships. On one of the very last die rolls of the rotation, one of the ships misjumped 24 parsecs into Aslan space. So now my party is split with no way of easily connecting with each other.

The time for recommencing the adventure is coming, and I'm open to suggestions as to how to deal with this. Of course #1 concern is that the players have fun. I could split the 8 weeks between both ships and have the PCs play some of the NPC crew on each ship. (4 weeks on one, 4 weeks on another for example) However, I'm all ears to suggestions.

Thank you in advance for any advice :)
 
1) ignore what happened, keep original game
2) drop one game location, advance the remaining game location
3) fork the game into two games

if you think your players will generally line up behind one of these solutions and not the other two, let them decide. if they may not reach any kind of conclusion, or there is only one option you as referee can support, then don't ask the players, just pick an option and proceed with it.
 
There's always the Trek solution, misjump was caused by mysterious X gravitic phenomena, instruments show you will be able to replicate the misjump back but first some enigma/enemy/engineering drama/miniquest has to be solved in time to get back to the McGuffin for the trip home.
 
In addition to what Flykiller suggested you could...

... have everyone roll up a 2nd character who is a crew member on the "other ship" and that way everyone can play each week.

... change the misjump to someplace closer to where they were trying to go which would allow them to get back together.

... have them misjump again (How did that happen!) back to where they were trying to go and just show up a week later.

The thing to remember is that as the Game Master/Referee, *you* are in control. The die rolls are simply tools and suggestions.
 
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