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OTU Only: [SUMMARY] The Setting Canon of the Official Traveller Universe

Hmmm, where is the data on the Annic Nova jump drive power supply posted?

I have it powered by its own star system pocket universe. The collector array that deploys is a net-constrained "black globe" field that absorbs all solar radiation and supplies power to the ship and the power to tap the pocket universe. The missing pinnace contained a maneuver drive that supplied 2-G acceleration at half the mass of the typical plant required, and also was powered by the pocket universe. The builders of the ship are the Droyne, with some assistance with respect to the pocket universe from one of Grandfather's great-grandchildren. I do understand that most of this is not canon, but it is how I handle the Annic Nova in my Traveller Universe.
 
As in, they're a different species because the Ancients tweaked the DNA of their offspring to have different subcastes encoded.
They're probably different species because Grandfather was a major mutation of the Droyne (who had already developed castes just as lots of other animals on Eskaloyt used castes). I know of no evidence that the Ancients manipulated Droyne castes. They could have, of course, but all the known castes are supposed to have evolved before Grandfather came along.

EDIT: Oh, subcastes. OK, that I might have missed. Is that something that was mentioned in one of the Droyne writeups in post-CT material?
THey're probably still interfertile, but I'd not count on a reproductively viable offspring.
Maybe, maybe not, but there's no evidence that such is the case. We don't even know what sex Grandfather and his clones are.


Hans
 
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Hmmm, where is the data on the Annic Nova jump drive power supply posted?

I have it powered by its own star system pocket universe. The collector array that deploys is a net-constrained "black globe" field that absorbs all solar radiation and supplies power to the ship and the power to tap the pocket universe. The missing pinnace contained a maneuver drive that supplied 2-G acceleration at half the mass of the typical plant required, and also was powered by the pocket universe. The builders of the ship are the Droyne, with some assistance with respect to the pocket universe from one of Grandfather's great-grandchildren. I do understand that most of this is not canon, but it is how I handle the Annic Nova in my Traveller Universe.


For the T5 evolution:

T5 Core Rules p.319:

COLLECTORS
The Collector is a specialized alternative Power Source. It slowly absorbs exotic particle energy and releases it in a burst which can fuel interstellar drives. A Collector is half internal mechanism and half external extendable canopy.

Routine Energy Use. A Collector is unsuitable as a routine energy supply (the mechanisms of the ship must be powered by other sources); it only powers the Jump Drive.
Powering Jump Drive. One full charge supports the total power requirement for any Jump Drive of equivalent Drive Potential.
Charging. A Collector absorbs its charge while its canopy is deployed.

Canopy Operation
The canopy is a extendable framework covered with particle attractive media. The canopy is too fragile to withstand acceleration, they must be stowed when the ship accelerates. The canopy is easily contaminated by atmosphere; it can be effectively deployed only in vacuum.

Deploying The Canopy. A stowed or stored canopy can be deployed in about an hour. Deployment positions the canopy to best absorb exotic particles.
Collecting. A deployed canopy requires about a week to become fully charged. Once fully charged, it remains so while deployed, and for about a day after being stowed.
A canopy can become partially charged: approximately one tenth charge in for each day of deployment.
Stowing The Canopy. A deployed canopy must be stowed before the ship accelerates. The process requires several (10 + Flux) hours.
Canopy Degradation. A canopy degrades with use and rapidly degrades when abused. A canopy functions normally until it has cycled through 100 charges. Thereafter it rapidly degrades in efficiency. Each charge cycle after 100 lasts an additional day. The 150th charge cycle lasts (7+ (150 -100) =) 57 days. A deployed canopy subject to acceleration receives the equivalent effect of ten charges. Once fully charged, a canopy remains fully charged while extended. A canopy is capable of charging without regard to proximity of stars or worlds.

T5 Core Rules p.649 [Color-plate text description]:
A Droyne ship with an unpronounceable name and an unclear mission configuration (Z-MS24) leaves Regina, one of ten systems it visits on
a recurring basis. Note the extended canopy recharging its internal accumulators.”


Note that for a ship such as the Annic Nova which has no M-Drive, the non-Jump power needs could be completely supplied by local Cold-Fusion modules under T5, which have a duration on the order of months/years.
 
I missed that when going through the T5 rules that I borrowed. Looks a bit like what I was thinking though. I will just use mine then.
 
T5 Core Rules p.649 [Color-plate text description]:
A Droyne ship with an unpronounceable name and an unclear mission configuration (Z-MS24) leaves Regina, one of ten systems it visits on a recurring basis. Note the extended canopy recharging its internal accumulators.”
A rift-crossing technology that is available from a culture that is in contact with the Imperium. And did I understand that the tech level was 14, reversible by Imperial science for the last four centuries?

That's... tricky... yes, tricky is the politest word I can think of -- tricky to reconcile with the history of the Third Imperium.

I think I'll stick with my Ancient fuel valve that delivers fuel to the Annic Nova's jump drive.


Hans
 
A rift-crossing technology that is available from a culture that is in contact with the Imperium. And did I understand that the tech level was 14, reversible by Imperial science for the last four centuries?

That's... tricky... yes, tricky is the politest word I can think of -- tricky to reconcile with the history of the Third Imperium.

I think I'll stick with my Ancient fuel valve that delivers fuel to the Annic Nova's jump drive.

I will make the observation that there is a potential errata item associated with the TL.

The Maximum Drive Potential Table on p.338 shows a Potential-1 Collector as available at TL14 (with increasing Collector-Potential listed for increasing TLs, of course).

However, on the Tech Level Charts on p. 504, Collector Technology is listed as a TL18 development.

My intuition (based on several other puzzling discrepancies on the TL Chart) is that it is the TL Chart that is in error, not the Drive Potential Table in the Starship Construction section.
 
I will make the observation that there is a potential errata item associated with the TL.

The Maximum Drive Potential Table on p.338 shows a Potential-1 Collector as available at TL14 (with increasing Collector-Potential listed for increasing TLs, of course).

However, on the Tech Level Charts on p. 504, Collector Technology is listed as a TL18 development.

My intuition (based on several other puzzling discrepancies on the TL Chart) is that it is the TL Chart that is in error, not the Drive Potential Table in the Starship Construction section.
Well, that's a whole lot better. Although would I still hesitate to have anyone, Droyne or otherwise, swanning around inside the borders of the Imperium in a TL18 ship. Since they couldn't possibly have built it themselves (that would go without saying to any Imperial official), it must be an Ancient artifact, and we all know that Ancient artifacts belong to the Imperium.

I mean, even if for some reason Duke Norris had extended his protection over the Droyne and their ship, it's still a big risk to run. After all, lowly subsector dukes can be outranked.


Hans
 
Start with GT:BtC.... lots of bits that I don't recall specifics of off the top of my head (because I don't own a copy of my own), but it contradicts TTA on several occasions, as well as a couple of other CT adventures' descriptions of various worlds.

You'll have to specify book and page number. In my present condition, I'm a touch confused.

This actually is a very useful list, as it is easier to deal with what is "not" rather than all of the permutations of what "is" canon, considering all of the various rules sets.

Good. That was my thinking as well. I wanted a list from Marc of things expressly forbidden for author/writer use.

Just verifying: Humaniti, Droyne, Vargr, Aslan, Hiver, K'kree.

Question on this: If a sub-sector or sector is located to the Rimward of the Solomani Sphere, is it acceptable to ignore some of them?

I'm sorry -- do you mean, if some are not in that region, or do you mean something else. I repeat that with the screaming in my left ear at the moment, I'm extremely dense.

Note that adding a Human race to the list may NOT be forbidden; Marc has not made a decision about the Yaskoydri, for example.

Question Two on this: How about extinct spacefaring races?

None of them became major races, so do with that what you will...

This is good to know, as there are some indications in Research Station Gamma that FTL communication might be possible with Psionics. I much prefer the given time lag.

There are indications the Imperium saw potential; not that they accomplished anything.

Are those additions reflect in the above list, or are they in addition to it?

The discussion ended, they are in the NOT canon list presented.

I will make the observation that there is a potential errata item associated with the TL.

The Maximum Drive Potential Table on p.338 shows a Potential-1 Collector as available at TL14 (with increasing Collector-Potential listed for increasing TLs, of course).

However, on the Tech Level Charts on p. 504, Collector Technology is listed as a TL18 development.

My intuition (based on several other puzzling discrepancies on the TL Chart) is that it is the TL Chart that is in error, not the Drive Potential Table in the Starship Construction section.

Please tell me that is in the T5 errata...

The word that stands out to me in this comment is "Simultaneous". It seems to leave the possibility open that FTL communication (other than physically by Starship) is at least a possibility (via psionics or technology), as long as it is not "real-time" (i.e. simultaneous).

MgT mentions that the Ancients had an ansible system of some sort at one point.

I believe in this canon discussion with Marc, the phrase was: There is no ansible. So that has been specifically discounted.

In T5 it would depend on the Jump readiness option selected (the options are hull-grid, hulll-plates, and the (default) "jump-bubble"). The Jump-Bubble option takes along with it anything within the radius of the bubble (centered on the jump-drive mechanism). So there can be potentially a significant amount of "empty space" within the bubble depending on where you place the drives - put the jump-drives at the rear and you have a significant empty space in the bubble-volume aft of the ship.

Again, consider the Collector Power System detailed in T5. It is clearly the evolution of what was introduced in Annic Nova (and first becomes available at TL14). The difference is that the Collector does not require a star, as it collects "exotic particle radiation" that can be harnessed anywhere in space (even an empty interstellar hex).

The drawbacks are:
1) It needs about 1 full week to fully charge,

2) It will take mechanism-damage from any acceleration while it is in operation,

3) It can only store its accumulated energy for a brief period without degrading the mechanism,

4) The collector-array slowly degrades over time, requiring replacement of the "canopy".

Apparently the Droyne make use of this technology, according to one of the Droyne ship descriptions in the BBB.

Perhaps higher TLs will overcome the obstacle. :)

Actually, in the David Nilsen interview, the paradigm underlying TNE was that Psionics accessed some type of "Superspace" similar to, but different from Jumpspace (but perhaps with some type of relationship between the two), and was NOT limited to lightspeed.

That may have been their intention, but they did not, and now canon says no.
 
I'm sorry -- do you mean, if some are not in that region, or do you mean something else. I repeat that with the screaming in my left ear at the moment, I'm extremely dense.

What I meant was if you are in an area to the Rimward of the Solomani Sphere, can you ignore the Zhodani, Hiver, and K'kree for the purposes of a module or adventure? Not sure if I want to rule out the Vargr, and clearly not the Aslan.

Note that adding a Human race to the list may NOT be forbidden; Marc has not made a decision about the Yaskoydri, for example.

So, a Human group transplanted by someone else besides the Ancients may pass muster then. Say ancient Egyptians transplanted by the Bald Space Rovers of Andre Norton, with the Baldies becoming extinct shortly thereafter? Would it be possible to add a Space Viking variant as well, based on the depictions in Piper's book?

None of them became major races, so do with that what you will...

Hmm, would that allow for say the Fore Runners and Baldies of Andre Norton, as both no longer exist, and whatever race set up the zoo and flora conservatory on Arzor? That would make Limbo, of Sargasso of Space, a very possible planet.

That does appear to allow for the computer intelligence of Star Hunter. That would also allow for the Wyverns of Warlock as well. They are not space capable, although they might take an exception to being called a minor race.

If all of this is okay, then the Norton-Piper sector just got a huge shot in the arm.
 
The intent was to list items that when brought up, Marc always says no to.

*** Personal Rambling below ***

For example, my present on getting out of the hospital was a big box from Marc.

In the box, I found old printed or typed submissions for Traveller, which would start with, "since the problems in (insert product name) are obvious, I've included my fixes in this proposal".

I have had so much delight reading these great, almost completely unusable Traveller submissions. Marc's response, "I knew you would have plenty of fun with them in your recovery". I do think some of the individuals could be guided into great use, but I need to track them down. The dates on some of this material is... quite old.

Of course, I cannot focus on anything with my left ear screaming at me, so the project I'm supposed to be completing (Mongoose Droyne) sits with open pages in front of me.

So instead of all of that, I'm posting here. Mostly because the key impacts and screen changes don't activate the ear screaming.

Important note: The worst common activity of all is flushing the toilet. Oh my God, the level of noise this setup in my ears with the ringing literally makes me collapse to the floor. Note that my surgery was a gastric bypass, and you now realize I cannot escape this activity at least once every four hours.
 
...
3. There are only six major races, ...

... in known space. The game deals with a roughly 300 by 500 parsec volume of space. Takes a year to cross it at our fastest, along the narrow dimension. Go to the Traveller Map and draw back to get the entire galaxy in view, and known space looks like an ant-hill in someone's backyard. The galaxy's around 30,000 parsecs across. As with the modern question of sapient life out there in the galaxy, there are likely to be lots and lots of major races out there - we're just not likely to encounter them on any time scale that has any meaning to the game. Now, if your players were to get thrown a million years into the future, then maybe they'd hear about some 7th race encountered on the distant fringes of the now-expanded known space. Of course, that's assuming the lot of us, Humans and Aslans and Hiver and all, don't end up extincted or go haring off into some singularity event.

Or you could get in a ship, head spinward, keep heading spinward until your ship is getting too worn for the journey, buy a new one at some likely world, and repeat. Say 4 parsecs every couple of weeks, a hundred parsecs a year, 2000 parsecs after 20 years, you'll likely run into a few new major races along the way - presuming you don't get killed or stranded first. Then you can turn around and spend 20 years coming back with your news. Of course, it'll be pretty much irrelevant news since those races are too far from Known Space to have any impact at all.

A rift-crossing technology that is available from a culture that is in contact with the Imperium. And did I understand that the tech level was 14, reversible by Imperial science for the last four centuries?

That's... tricky... yes, tricky is the politest word I can think of -- tricky to reconcile with the history of the Third Imperium.

I think I'll stick with my Ancient fuel valve that delivers fuel to the Annic Nova's jump drive.


Hans

I would point out that the Imperium has rift-crossing capability, if it wants it. It's not even particularly difficult, just a matter of organization and expenditure of resources. What it does not have is commercially or militarily viable rift-crossing capability: with what they have, the result is rather like the Apollo project - a lot of resources and effort to deliver a rather small payload. More than adequate for communications but not useful for trade or war. I'm not sure that Droyne sail as described changes that picture. It is certainly cheaper and easier than a series of progressively smaller deep-space fueling stations, but its military value would be limited to acting as a ferry between secure systems since no way would you want a warship to have to depend on that thing. I do not think ferrying a fleet across the rift to arrive at Regina a few weeks earlier than otherwise is going to make an earthshaking difference in the Imperium's strategic picture, given that they've so far been unable to bring their full weight to bear even against opponents who were not protected by a rift, like the Solomani and Julians. Whether it represents a revolution in commercial transport technology depends on how much space it takes up and how much it costs - that hundred uses business might make it noncompetitive.

Rather reminds me of a solar car, actually: yes, it can get from A to B just like my car and park in the sun to refuel, but I prefer a car that can work to my schedule, not one that makes me work around its schedule. I suspect the same would be true of far-future commercial and military transport, which makes the Droyne drive an interesting novelty and a possible boon to scientists but does not mean it's going to have much of an impact on spacegoing culture in general.

...Of course, I cannot focus on anything with my left ear screaming at me, so the project I'm supposed to be completing (Mongoose Droyne) sits with open pages in front of me. ... Note that my surgery was a gastric bypass, ...

Uh, that's kind of an odd side effect for a gastric bypass. Does your doctor know about it? It could be a medication side effect, or aggravated by a medication. Antibiotics and some pain medications can cause that. He may be able to adjust your medications to reduce the symptom.
 
Uh, that's kind of an odd side effect for a gastric bypass. Does your doctor know about it? It could be a medication side effect, or aggravated by a medication. Antibiotics and some pain medications can cause that. He may be able to adjust your medications to reduce the symptom.

A non-Traveller question!

Actually, already had both my gastric doctor and my primary care physician review this. The residences who are in charge of the program took me off my allergy medication for a period of time, and I had a sensor attached to the ear that resulted in the problem. The allergy medication has been restored, the sensor is gone, and the ringing is going down slowly, and both doctors believe it will go away soon (I'm hoping for by Monday).

At the moment, all it's done is rendered me unable to work on anything where I focus (the ringing increases if I focus).
 
A non-Traveller question!

Actually, already had both my gastric doctor and my primary care physician review this. The residences who are in charge of the program took me off my allergy medication for a period of time, and I had a sensor attached to the ear that resulted in the problem. The allergy medication has been restored, the sensor is gone, and the ringing is going down slowly, and both doctors believe it will go away soon (I'm hoping for by Monday).

At the moment, all it's done is rendered me unable to work on anything where I focus (the ringing increases if I focus).

I'm glad you're getting better. I've debated a gastric. I'm not terribly overweight (I think) but my body isn't handling it well. However, I'm a little scared of going under the knife.

Anyway, to more on-topic subjects. I'm still curious about the issue of using the jump net on spars or some similar method to expand a suitably equipped small craft (one with 20 tons of bridge and a computer, a jump drive, 10 dTons of fuel, and so forth, in other words pretty much built for this role) out to the volume where it meets the 100 dT limit rule. Seems to meet the letter of the rules with existing game tech. I think of William Bligh's 4000 mile journey to Timor, or the voyage of the James Caird to get help for the stranded Endurance, and I'd like to be able to bring something like that to the game milieu - in this case, men in spacesuits struggling to erect the spars and close the net around the boat to save themselves from what would otherwise be a certain and slow doom. It'd be useful to have a small-craft size lifeboat that could fit existing canon ships and could, after launch, expand out to proper size to give the crew a chance at survival if they found themselves misjumped and adrift in deep space.
 
I'm glad you're getting better. I've debated a gastric. I'm not terribly overweight (I think) but my body isn't handling it well. However, I'm a little scared of going under the knife.

Anyway, to more on-topic subjects. I'm still curious about the issue of using the jump net on spars or some similar method to expand a suitably equipped small craft (one with 20 tons of bridge and a computer, a jump drive, 10 dTons of fuel, and so forth, in other words pretty much built for this role) out to the volume where it meets the 100 dT limit rule. Seems to meet the letter of the rules with existing game tech. I think of William Bligh's 4000 mile journey to Timor, or the voyage of the James Caird to get help for the stranded Endurance, and I'd like to be able to bring something like that to the game milieu - in this case, men in spacesuits struggling to erect the spars and close the net around the boat to save themselves from what would otherwise be a certain and slow doom. It'd be useful to have a small-craft size lifeboat that could fit existing canon ships and could, after launch, expand out to proper size to give the crew a chance at survival if they found themselves misjumped and adrift in deep space.

Well, let's be honest. I'm half way to killing myself (350#), and needed to make some serious decisions after the surprise quadruple-bypass open heart surgery three years ago. And my health hasn't come back from before that. No heart attack, but still. Last year my wife had the gastric bypass, and has lost 119# since, and is doing very well. I figure we can do the diet together, keep each other alive, and do well, although I'd kill for a well-made Cuban sandwich right now. Now back to the bizarnage of Traveller.
 
So, any proposals to the NOT CANON list? Remember, I'm looking for things Marc has repeatedly rejected.

And I like the Jump ship net, so I'll make sure the upcoming ACS review includes that beast.

1. Anything under 100 tons jumping. 101-ton jump ships work, but 99-ton jump anythings simply don't.
2. Almost all Aslan art has the hands and paws wrong. I've repeatedly had this explained to me, but I still don't picture it properly.
3. There are only six major races, and they are all identified. Don't add another one.
4. DGP's pre-Ancient Primordials/Sparklers. Come on, Joe Fugate only briefly mentioned them in his goodbye.
5. Light sabers, ala Star Wars. This might be proof that Traveller and Star Wars have different physics foundations.
6. Simultaneous FTL communication is never possible. No combination of psionics, science or magic can produce this in the OTU.

What I meant was if you are in an area to the Rimward of the Solomani Sphere, can you ignore the Zhodani, Hiver, and K'kree for the purposes of a module or adventure? Not sure if I want to rule out the Vargr, and clearly not the Aslan.

So, a Human group transplanted by someone else besides the Ancients may pass muster then. Say ancient Egyptians transplanted by the Bald Space Rovers of Andre Norton, with the Baldies becoming extinct shortly thereafter? Would it be possible to add a Space Viking variant as well, based on the depictions in Piper's book?

Hmm, would that allow for say the Fore Runners and Baldies of Andre Norton, as both no longer exist, and whatever race set up the zoo and flora conservatory on Arzor? That would make Limbo, of Sargasso of Space, a very possible planet.

That does appear to allow for the computer intelligence of Star Hunter. That would also allow for the Wyverns of Warlock as well. They are not space capable, although they might take an exception to being called a minor race.

If all of this is okay, then the Norton-Piper sector just got a huge shot in the arm.

You could do that in your own games, but in the OTU that's all called a copyright violation, and you would get a no in response on that grounds.
 
You could do that in your own games, but in the OTU that's all called a copyright violation, and you would get a no in response on that grounds.

Don, before directly using any of the Norton material, I would check on copyright status, as a lot of her works are now on Project Gutenberg, indicating they are public domain, or at Free Speculative Fiction Online.

As far as I know, all of H. Beam Piper's work is now public domain except possibly the Lord Kalvan of Otherwhen series. Between his lawyer's death, his divorce, and then his suicide, no one had any rights to renew the copyrights when they expired. Again, just about everything except the Lord Kalvan series is on Project Gutenberg.

Also, it is more the ideas that Norton and Piper wrote about that I am thinking of using, not so much the actual planet names and races. The ideas of flora and fauna collections are already in the OTU courtesy of the Ancients. Norton has ancient computer-controlled defense systems on Limbo, Jumala and Janus, but you have the idea for that in the OTU on Victoria/Lanth and in Twilight's Peak.

As long as extinct spacefaring races are not ruled out per se, then a lot of possibilities open up. Has that Aslan carving and radioactive dump on Mithril ever been explained as to who did the carving and left the radioactive canisters? Both of those hint that there is more to ancient spacers than just the Ancients.
 
Don, before directly using any of the Norton material, I would check on copyright status, as a lot of her works are now on Project Gutenberg, indicating they are public domain, or at Free Speculative Fiction Online.

Gutenberg is hosted in Australia and operates under different copyright laws.

As far as I know, all of H. Beam Piper's work is now public domain except possibly the Lord Kalvan of Otherwhen series. Between his lawyer's death, his divorce, and then his suicide, no one had any rights to renew the copyrights when they expired. Again, just about everything except the Lord Kalvan series is on Project Gutenberg.

Again, all that is hosted in Australia.

Case in point: John Scalzi wrote a "Little Fuzzy" reboot a few years ago. He wrote in his blog the he and his publishers had to deal with two different copyright holders in order for the reboot to be legally published.

So there seems to be a bit more at work here than "Herp derp... It's on Gutenberg so I can do whatever I please... hurr durr'.

As long as extinct spacefaring races are not ruled out per se...

What is ruled out of the OTU is extinct spacefaring races with jump drive; i.e. No new Major Races. One can create any number of extinct STL races one wants, hence the Kursae in T5.

And just to make it clear, all this applies to the OTU. You can do whatever you wish in your own setting.
 
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The last time I looked, Mississippi, Alaska, and Utah were all part of the United States, and would be subject to the United States copyright code.

The last time I checked on some of Piper's books copyright at the Library of Congress, all of them were under public domain, with no copyright holder. I did not check Little Fuzzy, but I would be very interested in finding out how there were TWO copyright holders of the same work. As Little Fuzzy is available for download on Project Gutenberg since April of 2006, why have not these copyright holders filed suit to have it removed?

I also pay a copyright attorney $175 per hour to make sure I do not have trouble with violating copyright.
 
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