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It states it has instruction for Coverting PC Gen for use with the T20 system. I just found it today, so I have no idea how indepth it is, but it is a start.
I have one started. Just wondering if I should wait until the players guidebook comes out b4 I finalize the code. Also wondering what data I can use that will make it D20 open source (or whatever its called) can I use all the skills and feats? Prior Hist?
Perl/Tk. But will have a standalone exe using perl2exe. Coding this has turned out to be alot harder than I anticipated. But its still fun. GUI and presentaion are the toughest. I'd be done by now if it wasn't for that.
Still plugging through prior-hist. cleaned up a bunch of code, added the feats/selection and display, added education options, almost finished level-up procedure, compiled it just to make sure I can (perl2exe isn't exactly a compile, but it makes a standalone exe).
Mutli-classing and trying to implement it in the best way possible is tough. I want it simple enough that makes it easy to add classes.
Good to hear the progress and looking forward to the results I'm workin' on a VB prog char gen for CT+ based on the freelance traveller article "Generic Extended Character Generation System by James Jensen". It provides the extended char gen like Bk4 mercenary etc.. in a generic form so it would seem like maybe CT+. I'm tempted to used MT tables and cascade skills as well. Just cleanin' up code etc...
Megatraveller Chargen needed tweaking to make the game more lively and should have moved the game to a points based system. One of the major problems was that it did not substantially improve on the HG & CT systems. TNE introduced a whole host of careers but I think we have only begun the work of making a Chargen that actually works is with T20. But, I still would like to see more of James Bond RPG style.