far-trader
SOC-14 10K
This started in the T20 Q and A - "Refined vs unrefined fuel" but my reply seems more appropriate here as a new topic...
Hmm, ponder ponder, new house rule?
What if unrefined fuel is what you get after it goes through the listed cheap and small fuel purifiers (not just scoops) while refined fuel requires yet a further step and much more equipment and time (i.e. prohibitive for ships but not for big starports). If you don't have at least an onboard fuel purifier you can't do wilderness refueling at all. If you spend the extra creds for refined fuel you avoid the problems (misjump chance) and only need half as much to get where you're going. Or you can buy or scoop and purify, run a small risk, and need to fill the tank to get where you're going.
Comments? Is anyone using/considering this optional rule for their game? I know I wasn't but now I'm not sure, this could justify it for my game though I prefer to play canon.
I'd suggest if anyone is considering the T20 books optional rule of 50% less jump fuel this might be the way to implement it. Unrefined fuel is at the listed (100%) calculated rates while refining it allows you to use only half as much. This would justify the cost difference and everything else. You could continue to use basic T20 ships as designed to run (inefficiently) on unrefined fuel or if using refined fuel they double the number of jumps between refuelling.Originally posted by Liam Devlin:
There are several ways to tweak this:
<snip>
d) Make refined fuel more efficient IYTU- better gas mileage? my modern equivalent is what I'm saying.
Hmm, ponder ponder, new house rule?
What if unrefined fuel is what you get after it goes through the listed cheap and small fuel purifiers (not just scoops) while refined fuel requires yet a further step and much more equipment and time (i.e. prohibitive for ships but not for big starports). If you don't have at least an onboard fuel purifier you can't do wilderness refueling at all. If you spend the extra creds for refined fuel you avoid the problems (misjump chance) and only need half as much to get where you're going. Or you can buy or scoop and purify, run a small risk, and need to fill the tank to get where you're going.
Comments? Is anyone using/considering this optional rule for their game? I know I wasn't but now I'm not sure, this could justify it for my game though I prefer to play canon.