Adventure 10: Safari Ship
Subject: A xenobiologist hires a crew for a hunting expedition.
Adaptations:
Characters. Legacy or pre-generated crew need their skill levels upgraded. The quickest way to do this is like so:
After that, the T5 task system can be used with them.
Safari Ship. The safari ship class can be used as-is, since Book 2 starships are ACS starships of DOARN quality (Design Only As Really Necessary).
Maps. The map and starchart can be used as-is. If an updated one is needed, Travellermap has it.
Animal Encounters. Animals and animal encounter tables can be used as-is, since Book 3 animals are T5 animals of DOARN* quality (Design Only As Really Necessary).
Shriekers. The Shrieker character creation mini-system at the end of the adventure should be replaced by a T5 character creation card. A draft of this is attached to this post.
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Note. [FONT=arial,helvetica]DOARN, Design Only As Really Necessary: This means, when preparing for a game, budget your time with the toolsets to the degree that the players and adventure requires. For example, when Designing a starship, what you need to know about it depends on its use: you might only need to know (up front) its jump capability, number of staterooms, and cargo hold size.[/FONT]
Subject: A xenobiologist hires a crew for a hunting expedition.
Adaptations:
Characters. Legacy or pre-generated crew need their skill levels upgraded. The quickest way to do this is like so:
Code:
CT T5
-- -------
0 1
1 2 and 3
2 4 and 5
3 6 and 7
4 8 and 9
Safari Ship. The safari ship class can be used as-is, since Book 2 starships are ACS starships of DOARN quality (Design Only As Really Necessary).
Maps. The map and starchart can be used as-is. If an updated one is needed, Travellermap has it.
Animal Encounters. Animals and animal encounter tables can be used as-is, since Book 3 animals are T5 animals of DOARN* quality (Design Only As Really Necessary).
Shriekers. The Shrieker character creation mini-system at the end of the adventure should be replaced by a T5 character creation card. A draft of this is attached to this post.
[FONT=arial,helvetica]
[/FONT]
Note. [FONT=arial,helvetica]DOARN, Design Only As Really Necessary: This means, when preparing for a game, budget your time with the toolsets to the degree that the players and adventure requires. For example, when Designing a starship, what you need to know about it depends on its use: you might only need to know (up front) its jump capability, number of staterooms, and cargo hold size.[/FONT]
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