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T5 Chargen Example - Redux

Jazzlvraz

SOC-12
A reader's asked me for an example of creating a lifer Imperial Fighter-Jock, focussing on Small Craft. There are a number of ways to do it, obviously, but here's one.

I recorded each separate award of a Skill or Knowledge in isolation, and rolled them up only at the bottom. There are nearly infinite other ways to handle that task and display the results during and after chargen, so pick whatever works best for your brain, your Referee, and your group.

Please remember to pay attention to pps.142 and 144 when selecting Skills; pps.174 and 175 are useful for Knowledges.

I'll appreciate your comments.

p.70

Birth UPP (randomly rolled, 2D6): 88AA88 (I used the Genetics rules (pps.112-117), but skipped the display here, as it doesn't contribute meaningfully. See my previous example for more details).

pps.80, 81, 424-443

Birthworld (I wrote a system/world generator in Excel during Beta, and just asked it for a world): D7A5100-8 Fl Lo.
Homeworld (You can have Birth and Home worlds be different, but it didn't aid this example): D7A5100-8 Fl Lo.
Homeworld Skills: Hostile Environ-1, Flyer-0 (Winged-1).

pps.71, 72, 100

Pre-Career Term (4 years): Apply to Naval Academy (Int 10): roll =5 Accepted.
Pass/Fail: Int 10, rolls: Year 1 =5, Year 2 =7, Year 3 =9, Year 4 =3, Pass all.
Honours: Pass/Fail: Int 10, roll =8 Pass.
Major: Pilot.
Minor: Tactics.
Skills: Pilot-0 (Small Craft-1), Pilot-0 (Small Craft-1), Pilot-1, Pilot-1, Pilot-1, Tactics-1, Tactics-1.
Graduated: Commission O1 Ensign, C5 +1.
Ending Age: 22.
Ending UPP: 88AA98.

pps.71, 72, 100

Pre-Career Term (1 year): Apply to Flight School (Automatic w/Honours).
Pass/Fail: Dex 8, roll =8, Pass.
Skills: Pilot-1, Pilot-1, Pilot-1.
Ending Age: 23.
Ending UPP: 88AA98.

pps.73, 74, 89

Term 1: 07 Spacer.
Begin: Automatic w/Academy Graduation.
Automatic: Astrogation-1.
Branch: Flight =Mod 2 (as an Officer this’s the permanent assignment; a Rating may change after each Term).
Naval Operations: ANM School, Battle, Battle, Strike: Highest Mod =2
Risk (C1): Str 8 -2 -2 +2 (Cautious) =6, roll =4 Success.
Reward (C1): Str 8 +2 +2 -2 (Cautious) =10, roll =3 Success.
Medal: Unmodified Characteristic (Str 8) – Reward Roll (3) =5: Campaign Ribbon, MCUF.
Promotion: Soc 8 +1 Medal =9, roll =6 Success: O2 Sublieutenant.
Continue: 7, roll =6 Success.
ANM School: Pass/Fail: End 10, roll =9 Pass.
Skills: Engineer-0 (Life Support-1), Gunner-0 (Turrets-1), Sensors-1, Computer-1, C2 +1.
Ending Age: 27.
Ending UPP: 89AA98.

pps.73, 74, 89

Term 2: 07 Spacer.
Branch: Flight =Mod 2.
Naval Operations: Siege, Patrol, ANM School, Siege: Highest Mod =1
Risk (C2): Dex 9 -2 -1 =6, roll =6 Success.
Reward (C2): Dex 9 +2 +1 =12, roll =7 Success.
Medal: Unmodified Characteristic (Dex 9) – Reward Roll (7) =2: Campaign Ribbon, XS.
Promotion: Soc 8 +2 Medals, roll =10 Success: O3 Lieutenant.
Automatic: Engineer-0 (M-Drive-1).
Continue: 7 +1 Term =8, roll =2 Success.
ANM School: Pass/Fail: End 10, roll =7 Pass.
Skills: Strategy-1, Astrogation-1, Gunner-0 (Turrets-1), Computer-1, C1 +1.
Ending Age: 31.
Ending UPP: 99AA98.

pps.73, 74, 89

Term 3: 07 Spacer.
Branch: Flight =Mod 2.
Naval Operations: Mission, Strike, Mission, ANM School: Highest Mod =3
Risk (C3): End 10 -2 -3 +2 (Cautious) =7, roll =4 Success.
Reward (C3): End 10 +2 +3 -2 (Cautious) =13, roll =2 Success.
Medal: Unmodified Characteristic (End 10) – Reward Roll (2) =8: Campaign Ribbon, SEH.
Promotion: Soc 8 +3 Medals =11, roll =3 Success: O4 Lt Commander.
Automatic: Pilot-1.
Continue: 7 +2 Terms =9, roll =6 Success.
ANM School: Pass/Fail: End 10, roll =8 Pass.
Skills: Pilot-1, Pilot-1, Comms-1, Engineer-0 (Power Systems-1), C6+1.
Ending Age: 35.
Aging (p.97): Life Stage 5<2D, C1 roll =8 Failure, C2 roll =7 Failure, C3 roll =6 Failure.
Ending UPP: 99AA99.

pps.73, 74, 89

Term 4: 07 Spacer.
Branch: Flight =Mod 2.
Naval Operations: (only three this Term due to Command College) Battle, Patrol, Strike: Highest Mod =2
Risk (C4): Int 10 -2 -2 =6, roll =6 Success.
Reward (C4): Int 10 +2 +2 =14, roll =4 Success.
Medal: Unmodified Characteristic (Int 10) – Reward Roll (4) =6: Campaign Ribbon, MCG.
Promotion: Soc 8 +4 Medals =12, roll =7 Success: O5 Commander.
Continue: 7 +3 Terms =10, roll =6 Success.
Command College: Pass/Fail: Int 10, roll =7, Pass. Skill: Leader-1
Skills: Fighter-0 (Slug Throwers-1), Sensors-1, Computer-1, C6+1.
Ending Age: 39.
Aging (p.97): Life Stage 5<2D, C1 roll =10 Failure, C2 roll =7 Failure, C3 roll =8 Failure.
Ending UPP: 99AA9A.

pps.73, 74, 89

Term 5: 07 Spacer.
Branch: Flight =Mod 2.
Naval Operations: Battle Patrol, Siege, ANM School: Highest Mod =2
Risk (C3): End 10 -2 -2 +2 (Cautious) =8, roll =7 Success.
Reward (C3): End 10 +2 +2 -2 (Cautious) =12, roll =3 Success.
Medal: Unmodified Characteristic (End 10) – Reward Roll (3) =7: Campaign Ribbon, MCG.
Promotion: Soc 8 +5 Medals =13, roll =7 Success: O6 Captain.
Automatic: Leader-1.
Continue: 7 +4 Terms =11, roll =6 Success.
ANM School: Pass/Fail: End 10, roll =4 Pass.
Skills: Gunner-0 (Turrets-1), Gunner-0 (Turrets-1), Sensors-1, Gunner-0 (Turrets-1), C1+1.
Ending Age: 43.
Aging (p.97): Life Stage 6<2D, C1 roll =3 Success (Str -1), C2 roll =7 Failure, C3 roll =11 Failure.
Ending UPP: 99AA99.

pps.73, 74, 89

Term 6: 07 Spacer.
Branch: Flight =Mod 2.
Naval Operations: Mission, Strike, Patrol, Strike: Highest Mod =3
Risk (C4): Int 10 -2 -3 +2 (Cautious) =7, roll =7 Success.
Reward (C4): Int 10 +2 +3 -2 (Cautious) =13, roll =10 Success.
Medal: Unmodified Characteristic (Int 10) – Reward Roll (10) =0: Campaign Ribbon.
Promotion: Soc 8 +5 Medals =13, roll =7 Success: O7 Admiral.
Continue: 7 +5 Terms =12, roll =6 Success.
Skills: Admin-1, Sensors-1, Fleet Tactics-1, Astrogation-1, C4+1.
Ending Age: 47.
Aging (p.97): Life Stage 6<2D, C1 roll =10 Failure, C2 roll =8 Failure, C3 roll =5 Success (End -1).
Ending UPP: 999B99.

pps.75-77, 89

Muster Out (6 Terms + 1 SEH +2 MCG +1 Fame 19+ =10 rolls): Knighthood, Retirement x10 (the +Terms DM, in a long career, leaves you no choice but to receive the bottom row of the Muster Out Table. I decided not to jump him up into the High Nobility, which was his only choice other than an amazing retirement pay).

Summary

Name: Admiral Sir Fighter Jock.
Born (p.99): roll =2,4,1,5 Day 163 of the Imperial Year. Died: (Still Living). Age: Depends on the Year.
Hair: [Choice]. Eyes: [Choice]. Height: [Choice] cm. Mass: [Choice] kg.
Title(s): Sir Not-Appearing-In-This-Film.
Fame (p.109): 22 [Domains] (7 Admiral Rank, 8 SEH, 6 MCGx2, 1 MCUF).

UPP: 999B9B.
Birth UPP: 88AA88.
Genetic Profile (pps.112-117): 3566X8.

Skills: Admin-1, Astrogation-3, Career Knowledge (Spacer)-6, Comms-1, Computer-3, Engineer-1 (Life Support-1, M-Drive-1, Power Systems-1), Fighter-0 (Slug Throwers-1), Fleet Tactics-1, Flyer-0 (Winged-1), Gunner-3 (Turrets-2), Hostile Environment-1, Leader-1, Pilot-9 (Small Craft-2), Sensors-4, Strategy-1, Tactics-2.
 
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With regard to the Pre-Career Term at the Naval Academy, shouldn't you have to declare a Major and a Minor? That would mean that at the end of the 4 years, with Honours, you should have skill levels as Major-5, Minor-2.
 
With regard to the Pre-Career Term at the Naval Academy, shouldn't you have to declare a Major and a Minor?

I think only Colleges and Universities have Majors and Minors; Service Academies pick their Skills from the right-hand side of p.100.
 
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Did I teach you nothing? :p

You seem to forget that thanks to the Errata you now get Edu +1 when you Graduate from a College, University, or Academy. You might want to adjust that. So at the end of that first Pre-Career Term you end up with Edu 9.

Another thing, what Skill (Major) did you chose for Command College?

And last, I am not sure you are required to take the Term DMs for Muster Out, though if you chose not to take them you must declare that before rolling.

Otherwise, it looks good.
 
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Yep.

Since it substituted for the first Naval Operation of that Term, I just slotted it and its Skill (Leader) into the format I used for the others. Probably should've made it clearer.
Yeah, that might have helped, but at least you did take it into account.
 
I think only Colleges and Universities have Majors and Minors; Service Academies pick their Skills from the right-hand side of p.100.
Assuming these are like the real world US academies, you choose a Major and Minor. For example, at the US Naval Academy, you can major in whatever is available, but you will minor in Naval Engineering (as least in the late 1980s that was the case).
 
I believe you are still missing some skill levels at the Naval Academy. You should receive one level in the Major each year and one level of Minor every other year, plus one Major for being an Honours student. So, in total it should be Major-5, Minor-2. Unless I am reading it wrong you have Major-3, Minor-2.
 
I believe you are still missing some skill levels at the Naval Academy. You should receive one level in the Major each year and one level of Minor every other year, plus one Major for being an Honours student. So, in total it should be Major-5, Minor-2. Unless I am reading it wrong you have Major-3, Minor-2.

Yep, you're right; I was moving too fast this morning and made an incomplete edit.
 
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