That's more of an issue with organization than the sensor systems. I think you need to take that up with all the people who are arguing that the book is well organized instead of placing it in a discussion about sensors.First off, wouldn't that be a nice thing to reference in the Sensor Chapter, that is 338 pages later in the book (starting on p. 379)?
Well, it's more like it's a little confusing. In later statements you are complaining that it is too high because you're doing this with a mass detector, sort of skipping over the fact that a mass detector, being a world range sensor, would be using 8 dice rather than 4 (which is itself a mistake since a space ranged sensor would only be 3 dice).Either way, Orbit to Ground sensing is a piece of cake.
Sensor Operator has Skill-4, EDU-7. The Mass Sensor is TL 8. Range is 8 (Orbit). Size of a ship is 7. That means a mod of -1 is applied.
4D for 18 or less?
That's a 90% chance to detect a ship on the surface of a world.
You don't think that's a little, um, high?
. . .
First off, wouldn't that be a nice thing to reference in the Sensor Chapter, that is 338 pages later in the book (starting on p. 379)?
Actually, I would request that you put a note to this effect in the Errata thread, so I have a reminder to discuss it with Marc directly.
And if anyone wants to tell me they think the book is well-organized... I will kindly disagree with them. I appreciate very much the searchable PDF.
...would be using 8 dice rather than 4 (which is itself a mistake since a space ranged sensor would only be 3 dice).
2 Points, First you say the task System for sensors is overly complicated and fiddly and then describe the sensor check for a ship on the ground even more complicated and difficult as opposed to the abstract nature as it stands.
Secondly you have described a professional sensor operator using a Mass Sensor which i would think should be able to pick the ship out of a crowd of signals because they know what they are looking for. I see this like a Submarine radar operator seeing all the signals from a convoy and being able to pick out the escort ships from the merchantmen, and the destroyer from the convoy.
The difference in 'World range' and 'space range' bands is 5, so it would be -5D.I used 4D because of Licheking's post saying that, earlier in the book, there is a -4D modifier to difficulty due to that atmosphere of the world. 8D would be really crazy, I think.
Actually, if the ship in orbit or on the ground it doesn't matter. A mass sensor cannot detect anything smaller than a Battleship Class Ship at that range. It's just not sensitive enough.Judging by what you've said here, though, I may have messed up on the example.
Since the Mass Detector is a World Sensor, then the task would be the sensor used to detect things in the sky. I'm quite happy with having a 90% shot to pick out a 200 ton Free Trader in orbit, if LOS is available.
I still balk at the (imo) needless complexity of the task--I'd much prefer something simple (2D + mods for a target number that the Ref can hide, in this case)--but I'd also like to see a clean sensor example.
Can someone more familiar with the T5 rules write out a sensor task, showing all the steps.
16 ls is about 12 times the distance from Earth to the Moon. While the ship might technically be in orbit of the planet that is still an excessive distance. Let's shorten that up to 1 ls (roughly the range to the moon) and assume that the ship is a TL-15 ship with an Advanced EMS sensor with an Antenna mount (+4). Our operator has a skill of 3 and an EDU of 9.How about this: Put a ship in orbit of a world. What task does it need to make to scan an approaching ship that is at Long Range (call it 16 ls).
16 ls is about 12 times the distance from Earth to the Moon. While the ship might technically be in orbit of the planet that is still an excessive distance. Let's shorten that up to 1 ls (roughly the range to the moon) and assume that the ship is a TL-15 ship with an Advanced EMS sensor with an Antenna mount (+4). Our operator has a skill of 3 and an EDU of 9.
Since the ship is an Adventure Class Ship its size is a 7 and 1 ls is a range of 6. First thing we do is look at page 385. Can an EM Sensor detect an ACS sized object at range 6? Yes it can. Also is it an appropriate sensor for the job? Again, yes it is, so no problems there. Since the ship is making a nice simple approach there's no penalties to the roll, though there is the +4 for the advanced antenna design.
So the difficulty is 15 (TL) + 12 (C + K) + 1 (S - R) + 4 (Mod)= 32
The range is 6 so the player rolls 5 dice and the Ref rolls 1. The player rolls 4 + 6 + 4 + 5 + 4 = 23. Regardless of what the Ref rolls it is a success. If they rolled poorly and got a 29 then they wouldn't be sure if the information that they were being given was accurate or not since they wouldn't know if the Ref had rolled over a 3 or not.
Similar case but now the ship is a Battleship Class Ship hiding in a heavy debris field around L4. They've powered down to minimum power so they aren't giving off much EM and the debris field gives them excellent cover. The Ref gives them a -10 mod for this (it's a lot of debris). The new difficulty is 15 + 12 + 2 - 6 = 23. Much harder now to find the ship so the players put their EMS in active mode. That gives them an additional +3 so now the difficulty is a 26, but they've just painted a great big bullseye on themselves to the Battleship's EMS which is running in passive mode and which doesn't even have to roll to find the players (pg. 380).
There's going to be a lot less adding and subtracting in practice than in the example. For instance, rather than viewing the difficulty as 15 + 12 + S-R + (4 + other mods) most players are probably going to just view it as 31 + Mods. 19 points are never ever going to change unless the sensor itself changes and another 12 points will only change if the stats of the character changes. S-R will just roll into the category of 'mods' along with the active sensor bonus, extended sensor bonus, and referee assigned modifiers.I love (and I mean LOVE) the detail. I like how the TL of the sensor is taken into account as well as other factors. I'm a simulationist at heart, and this is right down my alley.
But, the presentation...figuring all that in a game. Lots of adding this and subtracting that. Man, it seems like a game bogger. I wonder how long it would take to play out a sensor encounter in a real game.
I keep thinking that the awesome information could be put to use in an easier, simpler, more intuitive way.
There's going to be a lot less adding and subtracting in practice than in the example. For instance, rather than viewing the difficulty as 15 + 12 + S-R + (4 + other mods) most players are probably going to just view it as 31 + Mods. 19 points are never ever going to change unless the sensor itself changes and another 12 points will only change if the stats of the character changes. S-R will just roll into the category of 'mods' along with the active sensor bonus, extended sensor bonus, and referee assigned modifiers.
Someone still has to figure it the first time, yes? And, S-R must be figured, at least once. . .
Now, he's wanting something similar for T5 which basically would give something similar to ActObjScan=2D, ActObjPin=2D, PasObjScan=4D, PasObjPin=4D, PasEngScan=2D, PasEngPin=4D.
I think. How bad did I miss?
Now, he's wanting something similar for T5 which basically would give something similar to ActObjScan=2D, ActObjPin=2D, PasObjScan=4D, PasObjPin=4D, PasEngScan=2D, PasEngPin=4D.
I think. How bad did I miss?
Or you have a group like mine, that just writes in the C+S+K+Sensor TL next to each sensor and use that for most rolls, its calculated once then all i have to do is modify it for each individual situation which i find easy. The only modifier that i have to ask whether they are using or not is if they want to be passive of active on those sensors that require it.
On saying that i did love the old Sensor rules for MT, but i think this system is actually faster and for my group more intuitive.
Ok, I think Licheking's on to the right track for T5..
Ok, I think Licheking's on to the right track for T5.
Rob (paging Rob.... Rob to the T5 deck, Rob to the T5 deck) is more ACS/BCS than I am, so I want to make sure HE agrees here.