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T5 World Gen from an implementation perspective

simonh

SOC-12
I have to confess I don't own T5, but if I'm going to implement a Traveller sector generator and editor maybe I should use T5 for it.

How does T5 world generation compare to that in CT and Mongoose? Bear in mind I'm approaching this from an algorithmic perspective hence I'm asking here rather than in the T5 forum. I don't need exact details, but an overview of the workflow.

Best regards,

Simon Hibbs
 
It'll look similar to CT. The UWP is almost the same as CT.

if ( density function satisfies for this hex )
{
generate the UWP, mainworld type, GGs and Belts
determine trade classifications
determine Importance, Economic extension, Cultural extension (easy)
determine nobility present, bases, travel zones
determine primary and 2ry stars
}

The output will look something like: http://eaglestone.pocketempires.com/survey/t5-prog/t5sysgen.pl

For sector generation, that's plenty. Going further, you would place stars in orbits, then determine number of worlds, then place the mainworld, GGs, belts, and create the other worlds and distribute them.
 
sorry for getting to this late (maybe the wrong thread too), but will sectormaker be able to load travellermap data in the future? I just tried and it failed on me :confused:
 
sorry for getting to this late (maybe the wrong thread too), but will sectormaker be able to load travellermap data in the future? I just tried and it failed on me :confused:

The only file type that SectorMaker will currently open are the files that it generates. They're in XML format. You can open the included Arizona sector file that comes with the app with a text editor and see the format. How you get Travellermap data into that format is left as an exercise. ;)

I'm trying to learn iOS programming these days and don't have any plans to go back and work on SectorMaker.
 
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