Supplement Four
SOC-14 5K
Confusion
I'm confused.
OK, look at page 241. There is says that Hit System V1 is the NPC Quick System and Hit System V2 is the standard system where dice are thrown for weapon damage.
Page 214 and page 222 tells us that with NPCs, we ignore damage of 9 or less and take an NPC out of the fight if damage is 10+. This is Hit System V1, explained on page 241.
Now, looking at the GunMaker Categories chart on page 251, NONE of the numbers in the Hits (V1) column are even close to 10. Even an Artillery Gun does only 2 Hits under the V1 system. So, I'm guessing that those are base numbers that will be added to as the weapon goes through the GunMaker process. For example, when a person making a weapon gets to pae 252, we add more V1 Hits to the weapon.
Question 1: Why have the two systems, V1 and V2 on the charts? I mean, if damage for a weapon is expressed in terms of Dice, then just roll damage and check to see if damage is 10+ for NPCs.
Question 2: Since the V1 and V2 aspects are on the GunMaker charts, how is V1 reflected in the sample GunMaker outputs on page 240?
Has anybody figured this out?
I'm confused.
OK, look at page 241. There is says that Hit System V1 is the NPC Quick System and Hit System V2 is the standard system where dice are thrown for weapon damage.
Page 214 and page 222 tells us that with NPCs, we ignore damage of 9 or less and take an NPC out of the fight if damage is 10+. This is Hit System V1, explained on page 241.
Now, looking at the GunMaker Categories chart on page 251, NONE of the numbers in the Hits (V1) column are even close to 10. Even an Artillery Gun does only 2 Hits under the V1 system. So, I'm guessing that those are base numbers that will be added to as the weapon goes through the GunMaker process. For example, when a person making a weapon gets to pae 252, we add more V1 Hits to the weapon.
Question 1: Why have the two systems, V1 and V2 on the charts? I mean, if damage for a weapon is expressed in terms of Dice, then just roll damage and check to see if damage is 10+ for NPCs.
Question 2: Since the V1 and V2 aspects are on the GunMaker charts, how is V1 reflected in the sample GunMaker outputs on page 240?
Has anybody figured this out?