First off, I am focusing on the sophont card data, not writing up the Ael Yael. They have unique features that belong in a writeup; I'm not distilling that here.
1. Checklist (p545)
2. Card (p546)
3. Fillform (p547)
4. Homeworld (p548)
HomeStar: K6 V
Habitable Zone Orbit: 2
Mainworld Orbit: 2
Homeworld SAHPG: 48465
Climate: Temperate
5. Environment (p549)
Native Terrain: Rough Wood (mod -2)
Locomotion: Flyer
Niche/Subniche: Carnivore Pouncer
Breathes: Air-8
6. Characteristics (p550)
Str 2D
Agl 2D
End 2D
Int 2D
Edu 2D
Soc 2D
7. Caste (p551) - NONE, SKIP
8. Gender (p552)
A - Components - Flux (2-4) = -2 = EAB Genders
Gender Table:
2 Egg Donor (E)
3 Activator (A)
4 Bearer (B)
5 flux (3-2=1): B
6 flux (3-4=-1): E
7 flux (6-2=4): A
8 flux (1-5=-4): E
9 flux (3-3=0): A
10 flux (5-2=3): B
11 flux (3-3=0): A
12 flux (4-5=-1): E
Table B. Gender-based Differences
The "E" gender here is the baseline, so I roll Flux for the other two.
I'll note here that JTAS #15 says to subtract 1 from Strength. I think that I'll try simply noting that in the Strength Difference column for the 'E' gender, and use a DM-1 for the other two genders for Strength.
E: Str-1
A: Str-2, End-4, Edu+5
B: Str-4, Agl+3, End-3, Edu+3
Table C. Gender Assignment
flux (1-6=-5) Assigned by family. Assignment is fixed.
9. Life Stages (p553)
Flux for each of the nine life stages.
I'm going to take the "metabolic requirements" from JTAS #15 to imply that their lifespan is shorter than a human's, and apply a heartbreaking DM -2 to nine flux rolls here, one roll per life stage:
(Stage 0 is 1/2 term)
-3: 1 term
+1: 2 terms
+3: 3 terms
-4: 1 term
-3: 1 term
-4: 1 term
-4: 1 term
-6: 0 terms
-2: 1 term
Average lifespan: 11.5 terms = 46 years
10. Senses (p554)
For the senses, except for vision, I will roll for presence first, from table A.
+1 (Hearing), +0 (Smell), -2 (Touch), -1 (Unaware), +3 (Percept)
Eyesight is "slightly better" and "extends into infrared". I'm not going to put flux on the sight roll, then, but infrared leaves a lot to interpretation. Luckily, the vision columns on table B suggest that a K6 V star is likely to produce ACR vision. I'd prefer CRG, but let's go with ACR.
As for vision strength, JTAS #15 gives us a clue: their eyesight is a strategic advantage in a group. If I assume this makes it easier to spot things one range band away, then vision should be at least the baseline (16) plus 3. I'll pick baseline+6, or 16+6=22.
Flux rolls for Hearing are: -3, -1, -2, 0. Consulting table B, that yields C=10, Freq=5, Span=2, Voice=6.
Flux rolls for Smell are: 1, 0, -2. R=3, C=16, Sharp=1.
Flux rolls for Touch are: 5, -2. C=26, Sensi=2.
Flux rolls for Perception are: 3, -1, -1. C=22, Tone=2, Poice=2.
Language Medium is Verbal.
The Racial Scent (Table D) is... well, I will fudge the first three characters as AEL. The last three, randomly, are WUL.
11. Body Structure (p555)
Table A. We already know this, so we can select it from Table A: Bilateral, HBS-T-WL-LN-T.
Table B. We know *some* of this from JTAS #15. Others we'll have to roll on. Note that there's a DM-1 for flyers in this table.
Skeleton: flux is 3-5, DM -1 =-3 = Cartilage interior.
Fluids: flux is 2-2, DM -1 = -1 = Blood.
Skin: flux is 5-5, DM -1 = -1 = Skin (JTAS #15 illo looks like skin, so OK)
Weapon: 6-1, DM-1 = +4 = Spikes. The illustration for JTAS #15 doesn't show things that look like spikes, BUT their feet indicate potential claws. Since my flux roll indicated a weapon, I'll say that the illo does indeed depict usable Claws as weapons.
Manipulators: JTAS #15 specifically states that Ael Yael suffer a DM-2 when using human weapons. Looking at the table on page 557, under the "alien" use column, I see that Graspers and Sockets both offer a -2 disadvantage when using "alien" equipment. The definition for Socket doesn't fit Ael Yael, but Grasper might ("Three or more mutually opposed flaps or digits capable of clamping an object between them.") This adds the interesting fact that Ael Yael manipulators have more than one opposed digit, a useful tidbit. So, Graspers it is.
12. Special Abilities (p556)
JTAS #15 hints that Ael Yael have "special racial talents". This might just be their vision and perception capabilities, but let's see if there's more at work here by rolling flux on "Special Abilities" for the race as a whole, and then for each gender.
Ael Yael talent: flux 2-3=-1 = none.
Gender E talent: flux 4-2=2.
Gender A talent: flux 4-4=0 = none.
Gender B talent: flux 5-1=4.
E and B have talents. Rolling 1D for each yields a 6 and a 4, respectively.
Indexing E's flux roll (+2) with its 1D roll (6) gives it Craftsman.
Indexing B's flux roll (+4) with its 1D roll (4) gives it improved (+2) sense of smell.
Meh. Mildly interesting, but not game-changing. Although I suppose this means finely crafted goods come from the craftscritters on Jaeyelya. That's interesting.
Voice. Rolling flux once and 1D once (+4 and 3) on the Voice table, they speak in "Clicks and Pops", and their "Poice" is "Common". Looking at their illustration in JTAS 15, I can believe the clicks and pops bit.
15. Sophont Size (p559). Their size, as mentioned, is [2+1+2] x 12 = 60. From JTAS, their average weight is 50 kg; this is reasonable, since the Body Form Profile table would let us "slim down" the Ael Yael due to their thin profile.