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Tactical maps

Mythmere

SOC-13
Although the plan is not to include much in the way of example starports or geomorphs, it might be a good idea to include a couple of small maps of important places where combat or other complicated events might occur, and the ref would need to know layouts.

Specifically, I think: the warehouse interface with the ships (somebody, was it Thrash? described this in detail), the customs area, perhaps part of the SPA office, perhaps a couple of stores (many people don't know what stores contain outside the retail area). I'm thinking specifically about areas where many gamers (remember, some are quite young) lack the specific knowledge to create a sketch on the fly.
 
Basically, where could ambush be setted up, what are the "bottlenecks" where most trouble will kindle Trouble with a Capital "T"...

Where are the characters more prone to get in trouble


- Ship/Port Interface
- Landing Pad/Strip
- Ship`s Hangar
- Customs
- Warehouses
- Extraterritoriality lines (right before/after)
- Starport "Off-limits" zones (basements, auxilliary services buildings, etc)
 
Don`t forget the more populated areas. Bars, Mess hall, Gym and recreational facilities. A nice touch would be tables made out of an exotic wood that just so happens to be bullet proof. :D
 
Originally posted by Zanrain:
Never Underestimate the Power of Stupid People In Large Groups!
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">IQ of said group = Sum(IQ of every member)
-----------------------
# of members</pre>[/QUOTE]
 
Tac Maps are not realy needed
Bite your tongue TJ :mad: Pre made maps mean less work for the GM. Not that we shouldn`t have to do any work, but only so many ideas can come out of one head. :confused: It's better to save your creative drive for the important stuff. Stuff like monsters to make your players soil their vac suits.
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Geeezzzz - Hey - I hear ya - but we gotta TRIM-
dont know how BIG this book is gonna be!!!
cant and wont have EVERYTHING - YES, I would want MANY< MANY Illostrations, ect, ect. but we wont get em!! sorry bout that!!
 
Zanrain/TJ...the "maps"/ example-ports will be at the back end of the Book(let)...lets not worry *How many* examples of each there will be now, okay?
 
Well a referee is not going to need a map for every 'port.
A GM, especially a new or younger one, might need a starting example map for a
Highport and a Downport. Preferably an example of one at each Starport type (A-X).
Geomorphs would be nice. But that might be a little impractical.
How about a map that starts with the basics and has the additional facitilities drawn on
(from a type X to A port) with a note as to which ones occur at the different types.
A list of what facilities and the type of facilities that occur at different tech levels would
also be helpful.
 
Originally posted by Nightshade:
Well a referee is not going to need a map for every 'port.
A GM, especially a new or younger one, might need a starting example map for a Highport and a Downport. Preferably an example of one at each Starport type (A-X).
Geomorphs would be nice. But that might be a little impractical.
How about a map that starts with the basics and has the additional facitilities drawn on
(from a type X to A port) with a note as to which ones occur at the different types.



A list of what facilities and the type of facilities that occur at different tech levels would also be helpful. [/QB]
Might I direct you to this thread on this page, Nightshade?
http://www.travellerrpg.com/cgi-bin/Trav/CotI/Discuss/ultimatebb.cgi?ubb=get_topic;f=49;t=000026

It'll give ya an idea what we're proposing by its section by section break down..
[--another helpful hint from some Imperial officer kinda guy.]
 
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