Twilight 2000 is a cold war era 'near future' RPG that, like many 'near future' games written 20 years ago and set about ... now. posutlated that about NOW... the Soviets and the West would have had their final showdown. and the pc's are adventurers among the rubble. dodging the rads and the (in the more colourful ones) mutants.Originally posted by Jame:
Undoubtedly certain parties will recognize this from the 2300AD forum, but this Inquiring Mind does Want To Know.
What can all of you tell me about Twilight 2000? The setting, the mechanic, and anything else that may be important. Thanks!
Original T2k, was a new percentile and d10 based system. It had a lot more stats than traveller and a wack load of skills.Originally posted by Jame:
Undoubtedly certain parties will recognize this from the 2300AD forum, but this Inquiring Mind does Want To Know.
What can all of you tell me about Twilight 2000? The setting, the mechanic, and anything else that may be important. Thanks!
Since the setting is covered (very briefly)... the 1st ed rules.Originally posted by Jame:
Undoubtedly certain parties will recognize this from the 2300AD forum, but this Inquiring Mind does Want To Know.
What can all of you tell me about Twilight 2000? The setting, the mechanic, and anything else that may be important. Thanks!
Oh thank YOU "Mr. Sanger"Originally posted by Jame:
I believe I said... If there is a T2K4, _someone_ owes both Ran Targas and I a LOT of money!
Ah the wonderful memories - I too was on active duty when this came out. I have a sneaking suspicion that in the T2K world more M-60 series tanks would be left than M-1's becaues even thought their armor was much poorer, they were boatloads easier to maintain.Originally posted by Ganidiirsi O'Flynn:
[One REALLY cool aspect of the game, besides Cool Under Fire, was a vehicular Maintainance Check. The higher tech the vehicle (M-1 Tank, etc), the higher the maintainance. The first time I played, we had a LAV-25 with a full ammo load. We were lucky to make 25 kliks a day what with breakdowns. The Deuce and a half never did quit running though.... [/QB]
Ah the wonderful memories - I too was on active duty when this came out. I have a sneaking suspicion that in the T2K world more M-60 series tanks would be left than M-1's becaues even thought their armor was much poorer, they were boatloads easier to maintain.Originally posted by Ganidiirsi O'Flynn:
[One REALLY cool aspect of the game, besides Cool Under Fire, was a vehicular Maintainance Check. The higher tech the vehicle (M-1 Tank, etc), the higher the maintainance. The first time I played, we had a LAV-25 with a full ammo load. We were lucky to make 25 kliks a day what with breakdowns. The Deuce and a half never did quit running though.... [/QB]
I recall D6s involved somewhere. Character creation? Damage?Originally posted by Aramis:
the base rules are a %ile system. Three difficulty levels (1/2 skill = hard. skill= average. 2x skill = easy.
Supplements added lots of non-US forces. Added lots of Spec Ops types too. Good NBC rules, not just rad. They had good coverage of a bunch of biowar stuff (at least it looked good to this unqualified observer).Random stat rolls. Random career history, mostly focussed on the US Army. Focus on mech infantry. not many baground options. Good radiation rules.
[/QUOTE]Combat tended to bog a little. Fairly realistic (and so players often disliked it). potentially brutal. Also potentially wacky. [/QB]
I recall D6s involved somewhere. Character creation? Damage?</font>[/QUOTE]Damage and attributes. IIRC, that is. I'm certain about attributes.Originally posted by kaladorn:
</font><blockquote>quote:</font><hr />Originally posted by Aramis:
the base rules are a %ile system. Three difficulty levels (1/2 skill = hard. skill= average. 2x skill = easy.