RobertFisher
SOC-12
I touched on this is a thread in the T5 forum once, but recent conversations have got be thinking about it again. Some quotes from the I'm playing Traveller again! thread to spingboard off of:
While 2D is the "basic throw", it was never meant to be the only one.
In my view, the "tasks" in Book 1 aren't really meant as rules to look up during play. Instead, they are examples of how to make up rules on the fly.
Looking back on CT in the light of the task systems that followed, I posit that CT had an implicit universal task system. Although, since it is implicit & awfully loose, maybe I should call it an "unsystem".
The CT universal task unsystem is:
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I realize these days that this is how my ref ran CT back before any of us had seen the DGP task system.
This is what I'm trying to do myself.
Now, let me be clear I that I don't mean to be arguing about how the game should be played. Merely wishing to discuss the topic.
Comments?
Originally posted by RobertFisher:
My goal is to emulate the style of the "task" rolls in the skill section of Book 1. The style that causes people to say that Book 1 lacks a task system & that the DGP/MT task system was a necessary innovation.
It's always odd to me that people site "8+" as the canonical CT target number. There's only about three examples in Book 1 (counting combat but not counting chargen) of 2D throws with a target of 8+. The targets for example "tasks" in CT vary.Originally posted by kaladorn:
My only comment about CT skills is that 8+ was nice, but there were too many per-skill-unique modifiers that you had to know or look up, which is why I prefer MT's system.
While 2D is the "basic throw", it was never meant to be the only one.
In my view, the "tasks" in Book 1 aren't really meant as rules to look up during play. Instead, they are examples of how to make up rules on the fly.
Looking back on CT in the light of the task systems that followed, I posit that CT had an implicit universal task system. Although, since it is implicit & awfully loose, maybe I should call it an "unsystem".
The CT universal task unsystem is:
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- Figure out the basic probability of success.</font>
- Look at the probability tables in Book 0 & chose a number of dice & target number compatible with the basic probability of success.</font>
- Decide on DMs that are compatible with the number of dice used.</font>
I realize these days that this is how my ref ran CT back before any of us had seen the DGP task system.
This is what I'm trying to do myself.
Now, let me be clear I that I don't mean to be arguing about how the game should be played. Merely wishing to discuss the topic.
Comments?