MGT’s handling of the Engineering skill forces technical types to split skill points among a number of specialties, five in all. What Engineering skills do you consider essential to allocate points to? Which specialties can be left to rely on the default level zero? How would you allocate a limited number of skill points to Engineering specialties?
Here is my line-up, rank ordered by point priority:
#1 Electronics – Useful for general adventuring without a starship. Overriding electronic locks, security systems and airlocks. Fixing sensors, computers, etc.
#2 M-Drive – Ship’s take external damage first and these are the only drives exposed to attacks before a ship takes internals.
#3 Power - The critical path to life support, M-Drive, and J-Drive functionality. A strong argument can be made for putting this first.
#4 J-Drive – A point here is never wasted, since a check is required for every jump. Still, the task is routine, which helps.
#5 Electronics
#6 Electronics
#7 Life Support
Here is my line-up, rank ordered by point priority:
#1 Electronics – Useful for general adventuring without a starship. Overriding electronic locks, security systems and airlocks. Fixing sensors, computers, etc.
#2 M-Drive – Ship’s take external damage first and these are the only drives exposed to attacks before a ship takes internals.
#3 Power - The critical path to life support, M-Drive, and J-Drive functionality. A strong argument can be made for putting this first.
#4 J-Drive – A point here is never wasted, since a check is required for every jump. Still, the task is routine, which helps.
#5 Electronics
#6 Electronics
#7 Life Support
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