I was designing up some small missiles the other day for use by small craft and came up with some interesting designs, for example: a less than 1 cubic meter missile with a HEPLAR drive a slightly over 1 MW fusion plant and reaction fuel that pulls 80 to 120 g's depending on TL, a 50KG blast fragmentation warhead rounds out the package with a command guidance and laser comm reciever.
at 80 g's... reaches 4 light seconds after 1/2 hour of thrust that's 40 hexes in brilliant lances terms, and 160 hexes after a 2nd half hour.
However that is not the point, the missile is intended to reach the 1-2 hex distance (where incomming nuclear det missiles are within their attack range), within 6 minutes, make it's attack and free up another Master Fire Director (MFD) slot for another shot, giving a ROF of 10 per MFD channel.
Given a TL 15 MFD you get a total of 60 launches and intercepts you could do in a 30 minute turn, using 1 MFD and 1 turret with auto launchers and a magizene feed. Though you may need a dedicated sensor and tracker to give each turret it's 20 targets to track.
The missile easilly has 4X the target's manuver to devote to intercept maneuvering, and the blast fragmentation warhead gives a 700m kill envelope. The high intercept velocity gives even small fragments the kenetic energy to kill an incomming missile (36 Km per second + the explosion).
For anti ship duty the blast fragmentation warhead's proxemity fuze is disabled and the missile maneuvers for a hull contact hit. I leave it to the physicists here to tell us just how much armour it would take to stop some 200 to 400 KG of mass moving at 30 to 300 KPS, impacting on a 10 cm diameter area.
House rule: a maneuvering object attempting a direct contact hit on an evading object must spend 4 times the thrust of the target's agility on interception maneuvering or it is automatically a miss. Additionally if the light speed delay is great enough for the target to change it's vector by a distance equal to 1/2 times it's diameter before the MFD can see the vector change and command the missile to respond, that also is an automatic miss.
This means a non evading target can be pegged at up to 8X the MFD's or the tracking sensor's short range whichever's shorter. So ships in orbit, space habitats, orbital docks and such are subject to being hit by long range point defense missile shots. The fighters that nobody takes seriously, can now carry a significant threat to ships
TL 16 point defense missile:
.19 M3 251Kg, 81 G's CR 52,500 6 minutes endurance
Visable signature IR Signature Active Signature
-2 -1 -0.5
This missile is powered for 6 minutes at 81 G's, allowing a powered intercept on targets within 32 hexes
The missile uses command guidance, and has a 50,000km range laser comminicator
The 15cm blast fragmentation warhead (HE) has been removed to allow a higher acceleration and longer range, and is intended for a direct contact engagement
and the anti ship version
1.0 M3 and CR 92,800 30 minutes of thrust/endurance
73 G's, and it has it's blast frag warhead
Signatures -1.5, -1, -.5
at 80 g's... reaches 4 light seconds after 1/2 hour of thrust that's 40 hexes in brilliant lances terms, and 160 hexes after a 2nd half hour.
However that is not the point, the missile is intended to reach the 1-2 hex distance (where incomming nuclear det missiles are within their attack range), within 6 minutes, make it's attack and free up another Master Fire Director (MFD) slot for another shot, giving a ROF of 10 per MFD channel.
Given a TL 15 MFD you get a total of 60 launches and intercepts you could do in a 30 minute turn, using 1 MFD and 1 turret with auto launchers and a magizene feed. Though you may need a dedicated sensor and tracker to give each turret it's 20 targets to track.
The missile easilly has 4X the target's manuver to devote to intercept maneuvering, and the blast fragmentation warhead gives a 700m kill envelope. The high intercept velocity gives even small fragments the kenetic energy to kill an incomming missile (36 Km per second + the explosion).
For anti ship duty the blast fragmentation warhead's proxemity fuze is disabled and the missile maneuvers for a hull contact hit. I leave it to the physicists here to tell us just how much armour it would take to stop some 200 to 400 KG of mass moving at 30 to 300 KPS, impacting on a 10 cm diameter area.
House rule: a maneuvering object attempting a direct contact hit on an evading object must spend 4 times the thrust of the target's agility on interception maneuvering or it is automatically a miss. Additionally if the light speed delay is great enough for the target to change it's vector by a distance equal to 1/2 times it's diameter before the MFD can see the vector change and command the missile to respond, that also is an automatic miss.
This means a non evading target can be pegged at up to 8X the MFD's or the tracking sensor's short range whichever's shorter. So ships in orbit, space habitats, orbital docks and such are subject to being hit by long range point defense missile shots. The fighters that nobody takes seriously, can now carry a significant threat to ships
TL 16 point defense missile:
.19 M3 251Kg, 81 G's CR 52,500 6 minutes endurance
Visable signature IR Signature Active Signature
-2 -1 -0.5
This missile is powered for 6 minutes at 81 G's, allowing a powered intercept on targets within 32 hexes
The missile uses command guidance, and has a 50,000km range laser comminicator
The 15cm blast fragmentation warhead (HE) has been removed to allow a higher acceleration and longer range, and is intended for a direct contact engagement
and the anti ship version
1.0 M3 and CR 92,800 30 minutes of thrust/endurance
73 G's, and it has it's blast frag warhead
Signatures -1.5, -1, -.5
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