This is a T20 Campaign based on warp drives powered by antimatter power plants. The warp drives are different from the Jump Drives in that they have variable speeds and those variable speeds have varied energy input requirements, generally higher speeds require higher energy inputs. There are three types of warp drives, Warp-1 with a warp range of 0 to 100c, Warp-2 with warp range of 0 to 500c, and Warp-3 with a warp Range of 0 to 2,500c. Now the thing to remember is that Warp 1, 2, and 3 are drives not speed factors, velocity is measured in multiples of the speed of light. (Although technically the ship is in a warp bubble and is not really moving at all, space is just contracting in front of the ship and expanding behind the ship, but as far as the layman is concerned the ship is moving at a multiple of the speed of light.)
Warp ships can change warp speed and direction while at warp, a ship can even warp at sublight speeds. The constraining factor is how empty the space is that the ship is warping through, if through a standard vacuum, a ship warps at a normal speed, if passing through a nebula, a ship warps at half speed, if within 100 diameters of a gravitational mass of 1 Earth density, the ship drops out of warps and must use a maneuver drive to travel within.
Jump Drives and Warp Drives
Warp-1 Drive: Consists of Warp rings one at the bow and the
other at the stern of the ship, together, these warp nacelles
generate the warp bubble around the ship. Cost is Cr6, requires 10
ton of space, a variable supply of EP per round depending on warp
velocity. A Warp-1 drive requires 1 EP per round per multiple of 20
times the speed of light, thus when traveling from 0 to 20 times
the speed of light 1 EP per round is required, when traveling from
20 to 40 times the speed of light 2 EP per round is required, and so
up to a maximum of 100 times the speed of light. Not available
before TL 17.
Warp-2 Drive: Consists of Warp rings one at the bow and the
other at the stern of the ship, together, these warp nacelles
generate the warp bubble around the ship. Cost is Cr8, requires 20
tons of space, a variable supply of EP per round depending on warp
velocity. A Warp-2 drive requires 2 EP per round per multiple of 100
times the speed of light, thus when traveling from 0 to 100 times
the speed of light 2 EP per round is required, when traveling from
100 to 200 times the speed of light 4 EP per round is required, and so
up to a maximum of 500 times the speed of light. Not available
before TL 18.
Warp-3 Drive: Consists of Warp rings one at the bow and the
other at the stern of the ship, together, these warp nacelles
generate the warp bubble around the ship. Cost is Cr10, requires 30
tons of space, a variable supply of EP per round depending on warp
velocity. A Warp-3 drive requires 3 EP per round per multiple of 500
times the speed of light, thus when traveling from 0 to 500 times
the speed of light 3 EP per round is required, when traveling from
500 to 1000 times the speed of light 6 EP per round is required, and so
up to a maximum of 2500 times the speed of light. Not available
before TL 19.
Warp ships can change warp speed and direction while at warp, a ship can even warp at sublight speeds. The constraining factor is how empty the space is that the ship is warping through, if through a standard vacuum, a ship warps at a normal speed, if passing through a nebula, a ship warps at half speed, if within 100 diameters of a gravitational mass of 1 Earth density, the ship drops out of warps and must use a maneuver drive to travel within.
Jump Drives and Warp Drives
Type | TL | Cost | Size | Mass | EP | Speed | Fuel |
Jump-1 | 9 | MCr4 | 1 ton | 1.35 tons | 0.5 | 5 tons | |
Jump-2 | 11 | MCr6 | 1.5 tons | 2.025 tons | 1 | 10 tons | |
Jump-3 | 12 | MCr8 | 2 tons | 2.7 tons | 1.5 | 15 tons | |
Jump-4 | 13 | MCr10 | 2.5 tons | 3.375 tons | 2 | 20 tons | |
Jump-5 | 14 | MCr12 | 3 tons | 4.05 tons | 2.5 | 25 tons | |
Jump-6 | 15 | MCr14 | 3.5 tons | 4.725 tons | 3 | 30 tons | |
Warp-1 | 17 | MCr6 | 10 ton | 13.5 tons | 1/2/3/4/5 | 20/40/60/80/100 c | |
Warp-2 | 18 | MCr8 | 20 tons | 27 tons | 2/4/6/8/10 | 100/200/300/400/500 c | |
Warp-3 | 19 | MCr10 | 30 tons | 40.5 tons | 3/6/9/12/15 | 0.5/1/1.5/2/2.5 kc |
other at the stern of the ship, together, these warp nacelles
generate the warp bubble around the ship. Cost is Cr6, requires 10
ton of space, a variable supply of EP per round depending on warp
velocity. A Warp-1 drive requires 1 EP per round per multiple of 20
times the speed of light, thus when traveling from 0 to 20 times
the speed of light 1 EP per round is required, when traveling from
20 to 40 times the speed of light 2 EP per round is required, and so
up to a maximum of 100 times the speed of light. Not available
before TL 17.
Warp-2 Drive: Consists of Warp rings one at the bow and the
other at the stern of the ship, together, these warp nacelles
generate the warp bubble around the ship. Cost is Cr8, requires 20
tons of space, a variable supply of EP per round depending on warp
velocity. A Warp-2 drive requires 2 EP per round per multiple of 100
times the speed of light, thus when traveling from 0 to 100 times
the speed of light 2 EP per round is required, when traveling from
100 to 200 times the speed of light 4 EP per round is required, and so
up to a maximum of 500 times the speed of light. Not available
before TL 18.
Warp-3 Drive: Consists of Warp rings one at the bow and the
other at the stern of the ship, together, these warp nacelles
generate the warp bubble around the ship. Cost is Cr10, requires 30
tons of space, a variable supply of EP per round depending on warp
velocity. A Warp-3 drive requires 3 EP per round per multiple of 500
times the speed of light, thus when traveling from 0 to 500 times
the speed of light 3 EP per round is required, when traveling from
500 to 1000 times the speed of light 6 EP per round is required, and so
up to a maximum of 2500 times the speed of light. Not available
before TL 19.
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