For those times when your players just have no initiative. When nothing of note is going on and the players are just sitting around waiting for the GM to make something interesting happen. Well, ask and ye shall receive. The planet that you happen to be on at that time is going to be hit by an invasion force from an unknown planet in the outer rim.
The Illithid
At the core of the invasion is a mysteries alien with incredible psionic abilities. The alien (known as the Illithid and nicked named Mind Flayers) is roughly humanoid, standing at least six feet tall and with strangely elongated limbs. They have four fingered hands and the fingers are long and spider like. The most obvious trait however is the head, it is oddly shaped and has four rubbery tentacles surrounding a circular revolting maw.
The Overlord
Illithid are generally cowards, they will rarely enter combat personally. This makes the idea of Illithid shock troops laughable, rather they use a wide variety of captured aliens held in thrall my a single Illithids mind. The number of underling to an Overlord depends on how difficult it is to control them.
ST 8d8+8; LB 12; AC 20 (Dex +2 Combat armor +8); BAB +8; Grap +7; tentacle 1d4+1 each; Init +6; Fort +3; Ref +4; Will +9; Str 12; Dex 14; Con 12; Int 19; Wis 17; Cha 17; Psi 20 (+4 helmet); Psionics, Control underlings 25; Detect minds 8; Empathy 7; ESP 4; Hide mind 8; Psychic shield 32; Telekinesis 20; Telepathy 22; Influence mind 15; Molecular deconstruction 10; Electrokinesis and/or Thermokinesis 10; Skills, Concentration +2; Hide +8; Intimidate +10 Listen +10; Spot +10;
I’d right more but I’m sleepy, so I’ll add the different kinds of underlings latter.
Note. Give me feedback!
The Illithid
At the core of the invasion is a mysteries alien with incredible psionic abilities. The alien (known as the Illithid and nicked named Mind Flayers) is roughly humanoid, standing at least six feet tall and with strangely elongated limbs. They have four fingered hands and the fingers are long and spider like. The most obvious trait however is the head, it is oddly shaped and has four rubbery tentacles surrounding a circular revolting maw.
The Overlord
Illithid are generally cowards, they will rarely enter combat personally. This makes the idea of Illithid shock troops laughable, rather they use a wide variety of captured aliens held in thrall my a single Illithids mind. The number of underling to an Overlord depends on how difficult it is to control them.
ST 8d8+8; LB 12; AC 20 (Dex +2 Combat armor +8); BAB +8; Grap +7; tentacle 1d4+1 each; Init +6; Fort +3; Ref +4; Will +9; Str 12; Dex 14; Con 12; Int 19; Wis 17; Cha 17; Psi 20 (+4 helmet); Psionics, Control underlings 25; Detect minds 8; Empathy 7; ESP 4; Hide mind 8; Psychic shield 32; Telekinesis 20; Telepathy 22; Influence mind 15; Molecular deconstruction 10; Electrokinesis and/or Thermokinesis 10; Skills, Concentration +2; Hide +8; Intimidate +10 Listen +10; Spot +10;
I’d right more but I’m sleepy, so I’ll add the different kinds of underlings latter.
Note. Give me feedback!