This thread was inspired from a recent discussion which turned out to be a proxy war for operational rules, though not expressed in so many words.
Executive Summary for all you Impatient Types
There are no operational rules. Thus every solution seen on COTI is IMTU. Your solution will not satisfy others. Embrace the variety and be content.
The Operational Rules of Traveller
...don't currently exist.
Traveller, for all its vastness, is still vague in certain areas of play. One glaring omission in "canon" is operational rules. We can battle squadrons. A trader can fight off a corsair. But we can't invade a star system.
The recent spate of people-talking-past-each-other was initially about new-fangled heat storage technology. But what the entire discussion was really about was over operational rules for Traveller -- of which there are none.
This discussion is merely the latest exchange. It's been going on for longer than I've known about Traveller. Probably been going on since the 80s. (Are there any kids here who were born in the 80s or later?)
So, until operational rules are nailed down, there is no resolution to this discussion.
Coping With the Lack of Operational Rules
Coping mechanisms are on a spectrum from using concepts from physics to re-using existing rules or introducing new game concepts. At the extreme ends of the spectrum, the other end may appear unreasonable, ignorant or silly. When using realism as a proxy for one's opinions, new game concepts are said to "snap one's suspension of disbelief", under the [not necessarily true] assumption that "magic" = cheating. When using game concepts as a proxy, realism will seem too "gearheaded" a solution, perhaps under the [not necessarily true] assumption that complex = complicated.
But the correct attitude in a public forum on Traveller would be to treat all of these opinions as IMTU solutions, which is exactly what they are, and perhaps fork the discussion into two based on each polar assumption. (This is what the Traveller Mailing List was -- two lists which had different starting assumptions -- before Unification Day).
Executive Summary for all you Impatient Types
There are no operational rules. Thus every solution seen on COTI is IMTU. Your solution will not satisfy others. Embrace the variety and be content.
The Operational Rules of Traveller
...don't currently exist.
Traveller, for all its vastness, is still vague in certain areas of play. One glaring omission in "canon" is operational rules. We can battle squadrons. A trader can fight off a corsair. But we can't invade a star system.
The recent spate of people-talking-past-each-other was initially about new-fangled heat storage technology. But what the entire discussion was really about was over operational rules for Traveller -- of which there are none.
This discussion is merely the latest exchange. It's been going on for longer than I've known about Traveller. Probably been going on since the 80s. (Are there any kids here who were born in the 80s or later?)
So, until operational rules are nailed down, there is no resolution to this discussion.
Coping With the Lack of Operational Rules
Coping mechanisms are on a spectrum from using concepts from physics to re-using existing rules or introducing new game concepts. At the extreme ends of the spectrum, the other end may appear unreasonable, ignorant or silly. When using realism as a proxy for one's opinions, new game concepts are said to "snap one's suspension of disbelief", under the [not necessarily true] assumption that "magic" = cheating. When using game concepts as a proxy, realism will seem too "gearheaded" a solution, perhaps under the [not necessarily true] assumption that complex = complicated.
But the correct attitude in a public forum on Traveller would be to treat all of these opinions as IMTU solutions, which is exactly what they are, and perhaps fork the discussion into two based on each polar assumption. (This is what the Traveller Mailing List was -- two lists which had different starting assumptions -- before Unification Day).
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