I've had quite a bit of down time recently and was isolated from most distractions. And I wanted to game. So I made some rules. It's set up a little like a boxing match. But you can write out a whole encounter if you want to.
I used the d20 Star Wars Revised system to create it, so make sure you adjust to your own system.
Please try it out. Let me know if something needs to be added to it.
The Sparring Match - Solitaire Gaming
The Holo-Arena, The Boxing Fight, The Training Room, ThunderDome, Cage Match, The Grand Contest, Fight Club, Mano-a-Mano, Robot Wars
A thousand names across a thousand worlds.
WHAT YOU NEED:
You must have The Rules for each Opponent
- basic Combat system
- rules for each character's abilities and equipment
Character Sheet (or write-up) for each Opponent
A blank Sparring Sheet (or maybe more)
- To write the Fight (and everything else) down on
Grid Paper - 4 x 4 squares
- The Sparring Ring (like a boxing ring)
- To help visualize the combat
- not necessary, but helpful
WHAT YOU DO:
Write out the Opponents Names at the top of the page (i.e. Joe vs. Dude)
- With today's date
- How many times they have fought each other
- The rules system used
- any other tracking info
Below that, draw a line down the middle
- write each Opponent's name at the top of one side or the other
Write out descriptions of each Opponent's:
- Starting Point or Stance
- Initiative rolls
- Actions, Movements, and Reactions
- Thoughts and Dialogue
- Dice Rolls, and Combat Information
- Hits delivered and taken
- Specific Rules used and Calculations
WINNING AND LOSING:
The goal for each character is to Hit their Opponent and not get Hit in return
- basically playing 2 characters against each other
No Holds Barred
- Any Method of Attack
Must play each Opponent to the best of your ability
- No holding back
- No pulling punches
- No cheating
12 Rounds maximum
- known as 'going the distance'
No Surprise Round
- there's no need for it
Stand Off
- When neither Opponent is Hitting the other or not causing any Damage for 3 consecutive Rounds, it's a Stand Off. A Stand Off is a Tie.
Repeat Combat until one Opponent is Stunned, Knocked Out, or Dead:
If an Opponent is stunned or knocked out for more than one round, the character Loses
- 2 rounds is 12 seconds, 2 more than the '10 count' in boxing
If an Opponents Hit Points/Wound Points drop to zero, the character Loses
- there's no medic or healer
The last Opponent standing...
W I N S !
ADVANCED:
Sparring Ring could be bigger
- could even be different locales
Could have more than 2 Opponents fighting
- simulating Combat Encounters in a game
Miniatures?
__________
Good Luck!
Aaaand...
F I G H T ! !
I used the d20 Star Wars Revised system to create it, so make sure you adjust to your own system.
Please try it out. Let me know if something needs to be added to it.
The Sparring Match - Solitaire Gaming
The Holo-Arena, The Boxing Fight, The Training Room, ThunderDome, Cage Match, The Grand Contest, Fight Club, Mano-a-Mano, Robot Wars
A thousand names across a thousand worlds.
WHAT YOU NEED:
You must have The Rules for each Opponent
- basic Combat system
- rules for each character's abilities and equipment
Character Sheet (or write-up) for each Opponent
A blank Sparring Sheet (or maybe more)
- To write the Fight (and everything else) down on
Grid Paper - 4 x 4 squares
- The Sparring Ring (like a boxing ring)
- To help visualize the combat
- not necessary, but helpful
WHAT YOU DO:
Write out the Opponents Names at the top of the page (i.e. Joe vs. Dude)
- With today's date
- How many times they have fought each other
- The rules system used
- any other tracking info
Below that, draw a line down the middle
- write each Opponent's name at the top of one side or the other
Write out descriptions of each Opponent's:
- Starting Point or Stance
- Initiative rolls
- Actions, Movements, and Reactions
- Thoughts and Dialogue
- Dice Rolls, and Combat Information
- Hits delivered and taken
- Specific Rules used and Calculations
WINNING AND LOSING:
The goal for each character is to Hit their Opponent and not get Hit in return
- basically playing 2 characters against each other
No Holds Barred
- Any Method of Attack
Must play each Opponent to the best of your ability
- No holding back
- No pulling punches
- No cheating
12 Rounds maximum
- known as 'going the distance'
No Surprise Round
- there's no need for it
Stand Off
- When neither Opponent is Hitting the other or not causing any Damage for 3 consecutive Rounds, it's a Stand Off. A Stand Off is a Tie.
Repeat Combat until one Opponent is Stunned, Knocked Out, or Dead:
If an Opponent is stunned or knocked out for more than one round, the character Loses
- 2 rounds is 12 seconds, 2 more than the '10 count' in boxing
If an Opponents Hit Points/Wound Points drop to zero, the character Loses
- there's no medic or healer
The last Opponent standing...
W I N S !
ADVANCED:
Sparring Ring could be bigger
- could even be different locales
Could have more than 2 Opponents fighting
- simulating Combat Encounters in a game
Miniatures?
__________
Good Luck!
Aaaand...
F I G H T ! !