Originally posted by Employee 2-4601:
Hmmm... But isn't that Flight School training summed up in the Pilot-1 skill?
Ask yourself this: When a pilot inputs a course, flying from orbit to 100 diam, is it more important that the character rely on his DEX (I'm betting that the thing is many times on autopilot) or his EDU (he knows how to apply his piloting skill for the most efficient, time-wise and travel-wise, trip).
I'd say it's EDU.
Rough landing on a crater moon? Sure, I'd say DEX would be a vialble choice for a task governor for piloting.
But, typical laster-guided landing on a high tech world? Or simple trip, in a straight line, from world-to-moon insystem, or 90% of most piloting, it's got to be a character's education and training as a pilot (EDU and Pilot skill), not his manual dexterity (DEX and Pilot skill), that he relies on most of the time.
I bet that many times, the pilot doesn't even have his hand on the "stick". I bet that's only used when manual control of the craft is needed (DEX based rolls).
A Traveller pilot, on a high tech vessel, is probably more about programming the navigator's flight path, choosing when to "burn" when when to "coast", and (most of the time) sitting infront of a holodynamic board watching the read-outs. It's Education based.
That's the way I envision Traveller pilots doing their jobs, anyway.
There will be some occassions when DEX is important, but most of the time, it's EDU that helps a character do well on his piloting task.