The Vision for T5 --- Traveller 5th edition.
Traveller 5 has its roots in T4… When I was asked to tab in the errata to the T4 rules set, I replied that there was so much to do that I would have to re-write rather than simply edit existing text. I began doing that task in mid-1997.
Traveller 5 also has its roots in Classic Traveller. Now, a return to CT is impossible, if only because CT does not have tasks, which I consider a central requirement of a modern working RPG. T5, however, is committed to being a single coherent game system which is firmly grounded on CT, but which learns the lessons of 20 years of publication.
The core of T5 is the basic rules book, to be set in some as yet undecided era. In addition, the core rules set will include (in several volumes) Atlas, Tech Reference, and Companion, all dedicated to detailed the basic concepts and rules of the game.
Additional milieux will be handled with the Stand Alone Entry Point concept: basic rules books which repeat the essential rules, but edited to correspond to the specific milieu. For example, The Interstellar Wars would cover space combat in more detail, with careers appropriate to the Terran Confederation (and the Ziru Sirka). The Long Night will cover the period between the Rule of Man and the Third Imperium. Etc. Etc.
Ultimately, I think that T5 and CT will co-exist much like original and Advanced D&D. Each serves its own audience and demographics. In that sense, Classic Traveller will remain in print even after T5 is published.
Traveller 5 has its roots in T4… When I was asked to tab in the errata to the T4 rules set, I replied that there was so much to do that I would have to re-write rather than simply edit existing text. I began doing that task in mid-1997.
Traveller 5 also has its roots in Classic Traveller. Now, a return to CT is impossible, if only because CT does not have tasks, which I consider a central requirement of a modern working RPG. T5, however, is committed to being a single coherent game system which is firmly grounded on CT, but which learns the lessons of 20 years of publication.
The core of T5 is the basic rules book, to be set in some as yet undecided era. In addition, the core rules set will include (in several volumes) Atlas, Tech Reference, and Companion, all dedicated to detailed the basic concepts and rules of the game.
Additional milieux will be handled with the Stand Alone Entry Point concept: basic rules books which repeat the essential rules, but edited to correspond to the specific milieu. For example, The Interstellar Wars would cover space combat in more detail, with careers appropriate to the Terran Confederation (and the Ziru Sirka). The Long Night will cover the period between the Rule of Man and the Third Imperium. Etc. Etc.
Ultimately, I think that T5 and CT will co-exist much like original and Advanced D&D. Each serves its own audience and demographics. In that sense, Classic Traveller will remain in print even after T5 is published.