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The Why of it All, by Dave Hargrave

BlackBat242

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While this came from one of the original FRP creators, it is equally applicable to all forms of Role-Playing Games/Gamers (even if a little dated by when it was written).

Dave Hargrave is the creator of the Arduin Grimoire (and other light classics ;) ), sadly he died in 1988 at 42 years of age.


THE WHY OF IT ALL
David A. Hargrave 8/5/84

Over the long years that fantasy role playing has been in existence, a large amount of discussion has concerned just what FRP actually is, and why people play.

A few feel that it is all a demonic plot to undermine the moral and religious fiber of America (or the world). Others may feel that is nothing more than a "flash in the pan" fad. A real minority even feel that it is a nasty communist plot bent on subverting the youth of our nation!

Well, I can certainly state with unequivocal knowledge (being in on the very birthing pains of fantasy role playing and sticking with it right on up to the present time) that there never have been and never will be any "Demonic" or "anti-Christian" forces behind FRP gaming. None, nada, zip, zero, naught, an absence and lack thereof. Any way you wish to say it, it is still the same: ABSOLUTELY NONE. I can't be any plainer than that.

Point in fact, a couple of Christian organizations have even lauded my work (THE ARDUIN ADVENTURE in particular) as "eminently suitable" for play by Christian players!

As for being a fad, well, how many years does it take for something to become a recognized gaming fixture? Arduin alone is over eight (8) years old in its published form and predated that in non-published and in play format for a couple of years. At least one other major FRP rules system is as old and several more are very close to being as old. Eight years and more! Now that is no fad but a truly lasting and major facet of gaming, wouldn't you say! How many other "fads" that came out around then are still around? How many still have conventions world wide that draw thousands of participants to them each year? How many have spawned television, fiction book and motion picture spin offs? FRP has... and will continue to do so for the foreseeable future. Fads don't do that!

Being a Viet Nam survivor and a veteran of more than seven (7) years of voluntary military service, I won't even dignify the "Commie" label affixed to FRP by a few demented nuts with any more space in this book. I've paid my dues!

So now it comes to the real "WHY" of FRP, to the driving force behind the most incredible happening in all of recorded games history.

And do you know, it's quite simple? Sure! FRP games provide people of all ages, ethnic groups, cultures and social status with a way to gather together and to communicate AS EQUALS. There are no gender or physical handicaps, no barriers due to being a "novice." In fact, there is nothing that limits the games at all save the imagination of the players themselves. No other game or hobby can say this and none come even close to the reality of its fraternity and equality.

Doctor, lawyer, junior high school student, state policeman, black college student, twelve year old boy, forty year old housewife, all are people who have played in, and with each other during, FRP games I have game mastered. They still do.

What other "hobby" can say this? What other game allows for the total freedom of choice and imagination as to mode and rules of play? None do, none except this FRP we are discussing here. The new eighth wonder of the modern world!

Within the confines of FRP (and I use the word "confines" very, very loosely as ones imagination is virtually limitless) there is every opportunity for the participants to see first hand, to experience themselves, the entire gamut of human endeavor and emotion. Good and evil are starkly laid bare for all to see. Peace and war, charity and greed, loyalty and friendship, love, laughter, tears and despair are all there. But so too is perseverance under adversity, brotherhood (or sisterhood), hope, courage and defiance of fate. In short, everything that humans can encounter in this life is available to them in FRP games, only safer.

I have never met a person that these games didn't teach something to. And many learned much more than just the rules of the game. Mythology, history, psychology, mathematics, logic, architecture and military tactics are just some of what a player learns. And most of the school age people I have known through FRP have put this newly acquired knowledge to good use by improving their grades in school.

It also imparts with the players, a desire to LEARN , for in knowledge is contentment. And few FRP gamers are anything if not content.

How does one explain to a non-player all of this? How to bring home to the disbeliever that, in truth, here is a worthwhile and entertaining hobby for everyone? The only way is through example, by playing with those who have doubts. Easier to say than do, I know, but it is the surest way to get people to see the truth.

Now I know that there will always be detractors to this form of gaming and these people will wield all in their power to denounce and destroy that which they cannot understand (so they fear it). Having been the target of slanderous diatribes and attacks myself in everything from newspapers to magazines, I can speak with some knowledge on this subject. It's no fun but it comes with the territory, I'm afraid.

Unfortunately for the world, there are those people who are so afraid of anything that they do not understand or which does not fit neatly in their limited world view, who will attempt to destroy whatever it is that has so angered them. For it is anger (and jealousy) that drives these kinds of people. Anger at those of us who know how to enjoy ourselves and to have fun when they can't (they're afraid to have fun!). They are terribly jealous of anyone or anything that causes their own little "empire" to break open and let in a little light and laughter. These kinds of people are the ones who put up those signs that say: "No ______ (fill in the blank) Allowed" and who refuse to let anyone do anything that they have not first approved. These are the ones who want to tell you how to run your lives (everything from what you can eat to who can associate with whom). These are the ones who believe that one race is better than another and that anything that says different must be bad. Oh yes, we all know who these kinds of people are. Unfortunately, they will be with us in some numbers for the foreseeable future. Prejudice seems to be a popular pastime for many people.

So, just smile, be nice to such people as these and continue on about your business (of FRP). But never ignore these people! For if you do not come out and publicly answer their spurious charges concerning FRP, someday you may find that they have legislated your right to play away from you! Just like the Nazis of old, anti-FRP types thrive on the silence and inaction of those whom they persecute. So defend what you believe in, speak out whenever and where ever there is sentiment against FRP. Only by doing so will the creeps who would abridge our freedom of choice (in game play) be forced to crawl back under the rocks they normally reside beneath. Be an FRP booster!

Well! I certainly seemed to have got wound up there! But, truth to tell, this also pertains to the "WHY" of FRP. FRP is freedom of choice, freedom to associate with those whom you choose, freedom to live a lifestyle according to your desires. It is all of these things and the defense of these freedoms as well. For freedom is never free and always has a "price" upon it. That price is as high or as cheap as those holding the freedom let it become. With vigilence and straight forward defense of ones ideals, the bullies and and "lords" of the world stay quiescent and give very little trouble. But, when free people become lax and lazy and do not defend their freedom, they soon find that someone has come along and taken it from them. Then the price of regaining that freedom can be very, very high. Look at history for thousands of object lessons about this.

So don't be just a player, be a defender of what you believe in as well. FRP deserves to be allowed to be a free choice among a free people because it is the ultimate of free style games ever invented. Players have no limitation but their own imaginations. Isn't that worth speaking up about? Isn't that what FRP is all about? Freedom in mind and of imagination. FREEDOM. . .
 
A great post, although you or anyone will never convince any of these anti-gaming, "dark dungeon" believing dolts that traveller and all other RPGs aren't satanic.

Sadly, I've learned that true stupidity is impervious to logic or reason. :(

As a note, a post like this would belong more in a general RPG forum than a traveller forum if COTI had one. (Maybe it should.)

Also, could you log into www.therpglounge.com and post this there?
 
I'm not registered there... if you are will you?

I've got too many boards (gaming & military) to get to as it is, I don't need another to suck up more of my free time :p
 
Dave was a freakin genious and died way too early. Spent many an evening enjoying Arduin. I still have all the original books ;)
 
I'm a Christian, and I'm also an RP'er and an avid SF and Fantasy reader and fan. To me the best stories are those that put value on teamwork and friendships and who the characters use those to defeat the menace /solve the problem. Traveller, Star Trek, Star Wars, Harry Potter, Lord of the Rings, Narnia, and Robin Hood, to name a few all share that common thread.

Yes, there are times when I enjoy a good old fashoned munchkin hack n' slash just like the next guy, but I prefer things that make me think.

RP'ing is like any other hobby or tool. It can be used for fun and good or perverted.

Just my two cents


" How much for that Vargr in the window? The one with the waggly tail and Gauss Rifle? "
 
Dave Hargrave was a true master of the Game, and Arduin was his classic work.

Back in the day, it was the supplement series to have. Nice to see this essay from him. Thanks.
 
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