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This may seem a little far off...

Well, I really thing CT has everything that is needed in a universal RPG. So I am a big fan of Warhammer 40,000. However I don't think the Fantasy Flight Games products are the best mechanics, they tried to use the old WHFRPG rules, and they dont cut it for me. So... has anyone considered implementing the WH40k rules in CT? Is it possible? For instance, how would you rate a Space Marine? A Grey Knight? Let alone a Primarch?
 
Well, I really thing CT has everything that is needed in a universal RPG. So I am a big fan of Warhammer 40,000. However I don't think the Fantasy Flight Games products are the best mechanics, they tried to use the old WHFRPG rules, and they dont cut it for me. So... has anyone considered implementing the WH40k rules in CT? Is it possible? For instance, how would you rate a Space Marine? A Grey Knight? Let alone a Primarch?

Yes. Combat Armor and Battle Dress for Terminators. Special abilities and weapons are something individual to a TU.

Tell me, what are the stats of a space marine OUT of his/her armor? Other than being big prime specimens of walking talking beefcake, 40k makes no specification. Make a determination.

Psychers are, well, psychic. Psionics as it were. Tyranids transfer easy. ETC...
 
Well, I really thing CT has everything that is needed in a universal RPG. So I am a big fan of Warhammer 40,000. However I don't think the Fantasy Flight Games products are the best mechanics, they tried to use the old WHFRPG rules, and they dont cut it for me. So... has anyone considered implementing the WH40k rules in CT? Is it possible? For instance, how would you rate a Space Marine? A Grey Knight? Let alone a Primarch?

You mean the Warhammer universe under CT rules?
 
Well, let's see... according to current fluff...

... Space Marines have been teratogenically modified with geneered extra organs, and wind up between 2 and 2.5m in height, 150-300kg, massively strength enhanced (on a human scale of 2-5, they run 3-7), and equally as toughness enhanced, immune to most toxins, capable of surviving hard vacuum for several minutes, possessed of a solid wall of cartilege surrounding the ribs, capable of massively speeded up healing...

Looking at the scaling, STR and END probably should get +3, with a maximum of 20 each, natural armor (at least Jack), and heal probably 2-3x as fast as normals.

As for doing the W40K setting, it sure looks from here that it may have started as GW's home Traveller ATU.
 
Well, if anyone ever wrote up a conversion doc, I'd give it a try. I much prefer Traveller to any other SF game system.
 
MgT Central Supply Catalog, p.186 has the TL12 "Soldier Organ Package" augmentation, which immediately had me thinking "Adeptus Astartes" when I first read it. Looking a little more closely, there are a few things it leaves out (e.g., dermal armor), but it goes quite a long way towards covering the standard space marine bioengineering package.
 
MgT Central Supply Catalog, p.186 has the TL12 "Soldier Organ Package" augmentation, which immediately had me thinking "Adeptus Astartes" when I first read it. Looking a little more closely, there are a few things it leaves out (e.g., dermal armor), but it goes quite a long way towards covering the standard space marine bioengineering package.

Thats the Mark 1 package. :)

Current Space Marines are at Mark 7 or higher.

Dave Chase
 
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