Ciphertest
SOC-3
Hello all,
I'm new to the Traveller system, but thought I'd share the development of my upcoming campaign with you to get some good feedback, and generally just have people to bounce ideas off of that aren't my players.
I'll start by saying that while I haven't ever played Traveller (in any incarnation), I have been gaming since the late 80's. I cut my teeth on the old Basic D&D black box (with the red dragon on the cover) and have recently been running a campaign using Fantasy Flight Games new Warhammer Fantasy RP system of which I a big fan. I'd say that my preferred style of play falls somewhere between the old school (random encounter tables, percentile die rolls, random character creation) and the newer school (cards, tokens and other shiny components used to support whatever I'm playing). What with my Warhammer campaign winding down and wanting to take a break from the fantasy genre for a bit, I decided to look into science fiction games and happened upon Traveller.
In addition to the above, I've also just watched the entire Firefly series for the first time and am absolutely enamored with the whole setting....and so have decided to model my own Traveller campaign after a combination of the Firefly/Serenity setting and some of my other favorite Sci-fi, including the Alien universe.
I've decided to use the Mongoose published rules as they seem the easiest to pick up without having to use the bland and boring d20 rules-set, and they have a distinctly old-school feel that I've been craving of late.
As for the setting, I'm using the majority of the background info found in the Serenity RPG but am pushing the timeline forward half a century...introducing a minor humanoid alien race to the 'Verse and allowing for the use of limited FTL travel via a series of "jump gates" controlled exclusively by the Alliance. The gates will allow for the players to travel to more distant star systems that have just begun to be terraformed, allowing for more Alien-esque type worlds (think LV-426).
I'm also incorporating hit location rules of some sort, though I have yet to decide which ones (I've found several home-brew systems on the web).
I'm also keen to use THIS software to map the campaign. I run my games at our local university library, and have access to some nice multi-media conference rooms that would be perfect for displaying slick star charts like these.
I'll keep everyone posted on further developments. In the mean time, feel free to share any tips or ideas you may have. All input will be greatly appreciated!
I'm new to the Traveller system, but thought I'd share the development of my upcoming campaign with you to get some good feedback, and generally just have people to bounce ideas off of that aren't my players.
I'll start by saying that while I haven't ever played Traveller (in any incarnation), I have been gaming since the late 80's. I cut my teeth on the old Basic D&D black box (with the red dragon on the cover) and have recently been running a campaign using Fantasy Flight Games new Warhammer Fantasy RP system of which I a big fan. I'd say that my preferred style of play falls somewhere between the old school (random encounter tables, percentile die rolls, random character creation) and the newer school (cards, tokens and other shiny components used to support whatever I'm playing). What with my Warhammer campaign winding down and wanting to take a break from the fantasy genre for a bit, I decided to look into science fiction games and happened upon Traveller.
In addition to the above, I've also just watched the entire Firefly series for the first time and am absolutely enamored with the whole setting....and so have decided to model my own Traveller campaign after a combination of the Firefly/Serenity setting and some of my other favorite Sci-fi, including the Alien universe.
I've decided to use the Mongoose published rules as they seem the easiest to pick up without having to use the bland and boring d20 rules-set, and they have a distinctly old-school feel that I've been craving of late.
As for the setting, I'm using the majority of the background info found in the Serenity RPG but am pushing the timeline forward half a century...introducing a minor humanoid alien race to the 'Verse and allowing for the use of limited FTL travel via a series of "jump gates" controlled exclusively by the Alliance. The gates will allow for the players to travel to more distant star systems that have just begun to be terraformed, allowing for more Alien-esque type worlds (think LV-426).
I'm also incorporating hit location rules of some sort, though I have yet to decide which ones (I've found several home-brew systems on the web).
I'm also keen to use THIS software to map the campaign. I run my games at our local university library, and have access to some nice multi-media conference rooms that would be perfect for displaying slick star charts like these.
I'll keep everyone posted on further developments. In the mean time, feel free to share any tips or ideas you may have. All input will be greatly appreciated!