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Thoughts... JOT

The Tactics check idea (see other thread) would be possible only for combat-related tasks.

What do we do for non-combat-related tasks?

Well, basically, we do the same thing, except we use Jack-o-Trades instead of Tactics.

Here's an example:




Leonardo is attempting to fix the busted ship's comm. The vessel's captain doesn't feel like getting blown out of the sky because he can't communicate with the idiots manning the traffic control towers at the ship's next port of call.

Leonardo needs a 10+ to fix the ship's comm, but ends up rolling a 9. He fails.

But, since he missed by one point, Leonardo can rely on his JOT skill to (maybe) jury-rig the sucker so that the comm is up an working again--at least for a little while.

Leonardo missed is communications repair roll by 1 point. But, he's got JOT-3.

This task is elligible for a JOT check.

Leonardo rolls 1D for 3-. If successful, Leonardo gets to attempt the exact same commuications repair roll a second time (another chance to fix the comm). If the JOT check fails, then the comm stays busted.

And, if Leonardo feels very risky, he could roll 2D for 3- on his JOT check. If successful, he'll get a +1DM on his second earned comm repair roll.

See the Tactics thread for the details on how this mechanic works.
 
The Tactics check idea (see other thread) would be possible only for combat-related tasks.

What do we do for non-combat-related tasks?

Well, basically, we do the same thing, except we use Jack-o-Trades instead of Tactics.

Here's an example:




Leonardo is attempting to fix the busted ship's comm. The vessel's captain doesn't feel like getting blown out of the sky because he can't communicate with the idiots manning the traffic control towers at the ship's next port of call.

Leonardo needs a 10+ to fix the ship's comm, but ends up rolling a 9. He fails.

But, since he missed by one point, Leonardo can rely on his JOT skill to (maybe) jury-rig the sucker so that the comm is up an working again--at least for a little while.

Leonardo missed is communications repair roll by 1 point. But, he's got JOT-3.

This task is elligible for a JOT check.

Leonardo rolls 1D for 3-. If successful, Leonardo gets to attempt the exact same commuications repair roll a second time (another chance to fix the comm). If the JOT check fails, then the comm stays busted.

And, if Leonardo feels very risky, he could roll 2D for 3- on his JOT check. If successful, he'll get a +1DM on his second earned comm repair roll.

See the Tactics thread for the details on how this mechanic works.
 
I like this mechanic - its one of the better JOT ones I've seen, as it's easy to use and simple to learn. And it makes JOT into a very useful skill.

What about a character with JOT-6 or more? Would they always gain a second roll if their previous roll was one point lower than the target?
 
I like this mechanic - its one of the better JOT ones I've seen, as it's easy to use and simple to learn. And it makes JOT into a very useful skill.

What about a character with JOT-6 or more? Would they always gain a second roll if their previous roll was one point lower than the target?
 
Hey Omer,

Hope you're doing well over there.

Originally posted by Employee 2-4601:
What about a character with JOT-6 or more? Would they always gain a second roll if their previous roll was one point lower than the target?
I covered this in the Tactics thread but didn't repeat it here in the JOT thread.

Basically, Tactics and JOT are used the same way--it's just that Tactics is only used for combat tasks and JOT is only used for non-combat tasks.

To answer you question...

A character with high JOT skill would have an option. A JOT-6 character could automatically get the retry (if he missed originally by 1 point on the original task), or he could try to get a bonus on the retry (learning from his mistakes...I did this, and that did that, so I did this, and now it does that...).

For every extra D6 rolled on the JOT check, a +1DM is added to the retry throw.

So....

1D for 6- means a retry is allowed.

2D for 6- means a retry is allowed, and a +1DM is used on that retry.

3D for 6- means a retry is allowed, and a +2DM is used on that retry.

...etc.




It's up to the player. He has a 100% chance of success on a retry if he goes for the 1D check. That chance is about cut in half if he goes for the 2D check...it's riskier, but the +1DM benefit is the reward for succeeding on a riskier check.
 
Hey Omer,

Hope you're doing well over there.

Originally posted by Employee 2-4601:
What about a character with JOT-6 or more? Would they always gain a second roll if their previous roll was one point lower than the target?
I covered this in the Tactics thread but didn't repeat it here in the JOT thread.

Basically, Tactics and JOT are used the same way--it's just that Tactics is only used for combat tasks and JOT is only used for non-combat tasks.

To answer you question...

A character with high JOT skill would have an option. A JOT-6 character could automatically get the retry (if he missed originally by 1 point on the original task), or he could try to get a bonus on the retry (learning from his mistakes...I did this, and that did that, so I did this, and now it does that...).

For every extra D6 rolled on the JOT check, a +1DM is added to the retry throw.

So....

1D for 6- means a retry is allowed.

2D for 6- means a retry is allowed, and a +1DM is used on that retry.

3D for 6- means a retry is allowed, and a +2DM is used on that retry.

...etc.




It's up to the player. He has a 100% chance of success on a retry if he goes for the 1D check. That chance is about cut in half if he goes for the 2D check...it's riskier, but the +1DM benefit is the reward for succeeding on a riskier check.
 
Now, this rule, I have been able to use in my current campaign.

And, it went over very well with the player who used it (although he failed the second time too!).

-S4
 
Now, this rule, I have been able to use in my current campaign.

And, it went over very well with the player who used it (although he failed the second time too!).

-S4
 
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