Supplement Four
SOC-14 5K
The Tactics check idea (see other thread) would be possible only for combat-related tasks.
What do we do for non-combat-related tasks?
Well, basically, we do the same thing, except we use Jack-o-Trades instead of Tactics.
Here's an example:
Leonardo is attempting to fix the busted ship's comm. The vessel's captain doesn't feel like getting blown out of the sky because he can't communicate with the idiots manning the traffic control towers at the ship's next port of call.
Leonardo needs a 10+ to fix the ship's comm, but ends up rolling a 9. He fails.
But, since he missed by one point, Leonardo can rely on his JOT skill to (maybe) jury-rig the sucker so that the comm is up an working again--at least for a little while.
Leonardo missed is communications repair roll by 1 point. But, he's got JOT-3.
This task is elligible for a JOT check.
Leonardo rolls 1D for 3-. If successful, Leonardo gets to attempt the exact same commuications repair roll a second time (another chance to fix the comm). If the JOT check fails, then the comm stays busted.
And, if Leonardo feels very risky, he could roll 2D for 3- on his JOT check. If successful, he'll get a +1DM on his second earned comm repair roll.
See the Tactics thread for the details on how this mechanic works.
What do we do for non-combat-related tasks?
Well, basically, we do the same thing, except we use Jack-o-Trades instead of Tactics.
Here's an example:
Leonardo is attempting to fix the busted ship's comm. The vessel's captain doesn't feel like getting blown out of the sky because he can't communicate with the idiots manning the traffic control towers at the ship's next port of call.
Leonardo needs a 10+ to fix the ship's comm, but ends up rolling a 9. He fails.
But, since he missed by one point, Leonardo can rely on his JOT skill to (maybe) jury-rig the sucker so that the comm is up an working again--at least for a little while.
Leonardo missed is communications repair roll by 1 point. But, he's got JOT-3.
This task is elligible for a JOT check.
Leonardo rolls 1D for 3-. If successful, Leonardo gets to attempt the exact same commuications repair roll a second time (another chance to fix the comm). If the JOT check fails, then the comm stays busted.
And, if Leonardo feels very risky, he could roll 2D for 3- on his JOT check. If successful, he'll get a +1DM on his second earned comm repair roll.
See the Tactics thread for the details on how this mechanic works.