tbeard1999
SOC-14 1K
From Mongoose regarding what items have been finalized:
So two of the worst RPG mechanics that I've seen are gonna be combined in the new Mongoose Traveller. Great.
And the numerous valiant attempts to beat the timing/effect system into something resembling a workable system were in vain. I am unsurprised; clearly, the designer is in love with his mechanics and will brook no significant change to them. Personally, I think he should have been honest about this with the playtesters.
Just what we've been waiting for...another crappy version of Traveller with defective mechanics...<sigh>
I also note that Mongoose has declined to release the final draft of the timing/effect system to playtesters. I don't blame them; if previous versions are any indication, they will be defective and will attract some negativity. Can't have that, you know.
...The basic time/effect mechanic isn't going to be changing any more (although it's been slightly tweaked from 3.2 to have open-ended results instead of capped; we're currently adjusting the other figures, such as weapon damage, to reflect this). Mechanics based on this, such as the skills and combat sections, are also pretty much finalised with a few exceptions - movement in combat being one of those. If you still want to look at these sections, concentrate on amendments to the basic systems and picking up missing stuff rather than sweeping changes.
So two of the worst RPG mechanics that I've seen are gonna be combined in the new Mongoose Traveller. Great.
And the numerous valiant attempts to beat the timing/effect system into something resembling a workable system were in vain. I am unsurprised; clearly, the designer is in love with his mechanics and will brook no significant change to them. Personally, I think he should have been honest about this with the playtesters.
Just what we've been waiting for...another crappy version of Traveller with defective mechanics...<sigh>
I also note that Mongoose has declined to release the final draft of the timing/effect system to playtesters. I don't blame them; if previous versions are any indication, they will be defective and will attract some negativity. Can't have that, you know.
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