is it possible that some of these things are being addressed but because there isn't going to be a 4.0 manuscript and they clearly said that the only thing that had been changed in the 3.2 was the addition of new stuff and that this was because of a time issue, we just haven't seen it yet?
I guess anything is possible. And apparently, this kind of thing
did happen with Runequest (another classic RPG that Mongoose made pointless and ill-conceived changes to).
I can't really see the point in not letting the playtesters have access to the most current version of the game.
I don't think they "owe" anyone anything. Buy it, don't buy it...your call.
Why thank you. But by the same token, I don't "owe" them anything either. I am free to critique, make suggestions, etc., or not.
THE only people I have seen seriously complaining about the T/E problem are a handful of people from here.
Ah, the appeal to authority.
Well, no one has offered any evidence that the denizens of the Mongoose forum are representative of Traveller fans, or even the game's target market. And since I have never stated that a majority of Mongoose forum denizens hate the T/E system, your statement is irrelevant.
Further, it is easy to explain why the glaring statistical defects in the T/E system have gone largely unremarked:
1. If relying on die rolls alone, it takes hundreds or thousands of rolls, carefully tracked and analyzed, to identify the kinds of statistical tendencies I've identified. Somehow, I doubt most playtest groups go to that much trouble. Of course, simple statistical analyses can quickly identify such trends. Mongoose's failure to make such minimal efforts does not inspire confidence.
2. Since a major criticism is that the T/E system skews towards the extremes, player reactions could be affected by (a) the normal tendency to enjoy excellent rolls; and (b) the degree to which the referee denies the NPCs the benefit of excellent rolls.
3. Lack of criticism does not necessarily mean that there are no critics. It is certainly possible that folks have tried this system out, hated it, and never bothered commenting.
4. In general, I notice that comments on game company forums tend to be dispropotionally supportive. In my own email group for my rules, A Fistful of TOWs, this is certainly the case (positive comments outweigh negative ones by probably 100 to 1). So I don't know how much stock we can really place in your observation that the Mongoose forum denizens seem happy with the mechanic. I also imagine that people tend to join forums for things they like, not things they dislike. If the RPG was not called "Traveller", I'd never have wasted time criticizing it.
5. I also wonder how many playtesters are actually using the rules as written. Someone brought this up in a private email, and I later recalled that we had this problem with some playtests of Fistful of TOWs. Certainly, the incredible willingness of supporters to suggest fixes (rather than defend the current mechanics as written) offers some support for this proposition.
6. The idiocy that many supporters have shown can have a chilling effect on further negative commentary. I particularly like the absurd argument advanced by some that because someone doesn't like the system (i.e. he's "biased"), his comments--including statistical and other factual comments--should be ignored. It's amazing that they cannot see that the same logic would require ignoring comments of people who love the system. Bias is bias, after all. Anyhow, someone could be forgiven for concluding that such people are just too foolish to reason with, and then leaving without further comment.
My group likes it, others I have talked to like it, so I dunno...since the modifiers that apply to the roll apply to the timing die as well I don't see how difficult tasks can be done "faster", but whatever..we've been over this before.
Modifiers do not apply to the timing die per v3.2 of the playtest rules. If you missed this point, then your results would disagree with my analysis.
Since I've posted the statistical distributions of the rolls, I don't think I can make it any clearer. Statistically, the worse you are at something, the faster you'll tend to do it (whether you succeed or fail).
I am turning my attention to the Doctor Who RPG playtest now...this debate is getting very old and tired.
Well, this "old and tired" debate has at least called to your attention the fact that you're not using the timing rolls correctly. So perhaps you've benefitted.