At TL 10, it becomes possible to design a kinetic kill missile using MegaTraveller's design system, given certain assumptions: the canon missile body is too small to carry much detection gear and must depend on a launcher for guidance to target (at least until terminal phase), and the missile body is too small for communications gear that can range back to the launcher, so the communications gear is assumed to be receive-only.
At 10G, these missiles have a range of over 54,000 km. They can chase down fleeing 6G spacecraft within 21,000 km in deep space and still hit with considerable power. Moreover, they become quite deadly in planetary defense, where the stronger gravity within 10 diameters allows them to achieve 20G and a potential range of 109,000 km. At 20G, they impact with energy equivalent to almost half a ton of TNT per kg. after 10,000 km flight and 50 kg of TNT after only 1000 km flight. Higher tech missiles can achieve greater acceleration and greater range as stronger, lighter materials become available for the shell and battery life increases.
Attackers must essentially stand out of range of the missile for safety and then close rapidly to close orbit to conduct bombardment or troop-insertion missions at a range that minimizes potential damage. They are vulnerable during the approach and again while departing.
[/TD]
[/TD]Drives: 20.22 Gs; 23,040 kph in standard atm. (10.11 Gs when more than 10 diameters from planet)
Battery duration: 0.29 Hours
Remote: controller needs 4 CP
At 10G, these missiles have a range of over 54,000 km. They can chase down fleeing 6G spacecraft within 21,000 km in deep space and still hit with considerable power. Moreover, they become quite deadly in planetary defense, where the stronger gravity within 10 diameters allows them to achieve 20G and a potential range of 109,000 km. At 20G, they impact with energy equivalent to almost half a ton of TNT per kg. after 10,000 km flight and 50 kg of TNT after only 1000 km flight. Higher tech missiles can achieve greater acceleration and greater range as stronger, lighter materials become available for the shell and battery life increases.
Attackers must essentially stand out of range of the missile for safety and then close rapidly to close orbit to conduct bombardment or troop-insertion missions at a range that minimizes potential damage. They are vulnerable during the approach and again while departing.
Missile | TL 10 | Wt. (kg.) | Vol. (m3) | Pwr (Mw) | Cost (Cr) | Comment |
Hull: | 0.1m3=0.007dT | 10.582 | 423 | |||
Config.: | cylinder | 0 | ||||
Streamlined? | Yes | [TD] | +Cr85 | |||
Airframe? | No | |||||
Armor: | TL 10 Crystaliron, F. 8 | -4.02 (can be negative) | +Cr 610 | |||
Environment: | 0.50 | 0.0005 | -0.0001 | Cr 1 | ||
Computer: | none | |||||
Densitometer: | TL 10 Low-P | 1.00 | 0.020 | -0.0020 | Cr 10,000 | |
Radio | TL 10 V Distant (50km) | 0.20 | 0.000 | -0.0002 | Cr 250 | |
Laser Comm. | TL 10 Distant (5km) | 1.50 | 0.003 | -0.0015 | Cr 1,200 | |
EMM | No | 0.00 | 0.000 | 0.0000 | Cr 0 | |
TL 10 Low Power H-Grav | 1.01 t. thr. | 30.30 | 0.051 | -0.0202 | Cr 25,250 | 20.22 Gs; |
Batteries | TL 10 | 9.90 | 0.0099 | 0.0070 MwH | Cr 51.98 | 0.29 Hours |
[TD] | 49.96 kg. | 0.084 m3 | -0.0240 Mw | Cr 37,870 |
Battery duration: 0.29 Hours
Remote: controller needs 4 CP
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