Chuck Anumia
SOC-14 1K
How many others have I missed?
Drawbacks
1. No Emperor on the throne
2. Government only working in the Spinward Marches and the RC
3. Lack of planetary support in many systems for star Travellers
4. Vampire Fleets
5. The Empress Wave
6. The Black Hole of Core (no information coming out)
7. Technology falling backwards into a long night
8. Star Vikings; Smash and Grab (get yours before others get theirs)
9. To huge a project trying to put the empire back together again
Benefits
1. All ships are available for players to own and operate (even Imperial Navy Battleships)
2. The Players actions can have a much larger impact on the universe they live in.
3. More independence when away from the Reformation Coalition controlled space.
4. Ability for players to take ships and become TED’s if they so choose.
5. Overwhelming opportunities for players to bring order to the wilderness.
6. Anything that can be imagined can be found
7. All planets are now open to reinterpretation of their civilization and trade classification codes (population decline, laws and technology decrease etc.)
8. The players have the chance to raise themselves up to become the next Emperor/Empress and his/her Nobel companions.
9. Ships and parts are just waiting out there for salvage reclamation.
10. Exploration opportunities are nearly overwhelming.
11. Restoration of communications between the RC and Spinward marches is possible.
Drawbacks
1. No Emperor on the throne
2. Government only working in the Spinward Marches and the RC
3. Lack of planetary support in many systems for star Travellers
4. Vampire Fleets
5. The Empress Wave
6. The Black Hole of Core (no information coming out)
7. Technology falling backwards into a long night
8. Star Vikings; Smash and Grab (get yours before others get theirs)
9. To huge a project trying to put the empire back together again
Benefits
1. All ships are available for players to own and operate (even Imperial Navy Battleships)
2. The Players actions can have a much larger impact on the universe they live in.
3. More independence when away from the Reformation Coalition controlled space.
4. Ability for players to take ships and become TED’s if they so choose.
5. Overwhelming opportunities for players to bring order to the wilderness.
6. Anything that can be imagined can be found
7. All planets are now open to reinterpretation of their civilization and trade classification codes (population decline, laws and technology decrease etc.)
8. The players have the chance to raise themselves up to become the next Emperor/Empress and his/her Nobel companions.
9. Ships and parts are just waiting out there for salvage reclamation.
10. Exploration opportunities are nearly overwhelming.
11. Restoration of communications between the RC and Spinward marches is possible.