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TNE: Benifits and Drawbacks

Chuck Anumia

SOC-14 1K
How many others have I missed?

Drawbacks
1. No Emperor on the throne
2. Government only working in the Spinward Marches and the RC
3. Lack of planetary support in many systems for star Travellers
4. Vampire Fleets
5. The Empress Wave
6. The Black Hole of Core (no information coming out)
7. Technology falling backwards into a long night
8. Star Vikings; Smash and Grab (get yours before others get theirs)
9. To huge a project trying to put the empire back together again

Benefits
1. All ships are available for players to own and operate (even Imperial Navy Battleships)
2. The Players actions can have a much larger impact on the universe they live in.
3. More independence when away from the Reformation Coalition controlled space.
4. Ability for players to take ships and become TED’s if they so choose.
5. Overwhelming opportunities for players to bring order to the wilderness.
6. Anything that can be imagined can be found
7. All planets are now open to reinterpretation of their civilization and trade classification codes (population decline, laws and technology decrease etc.)
8. The players have the chance to raise themselves up to become the next Emperor/Empress and his/her Nobel companions.
9. Ships and parts are just waiting out there for salvage reclamation.
10. Exploration opportunities are nearly overwhelming.
11. Restoration of communications between the RC and Spinward marches is possible.
 
Including semi-canon sources, you've missed 3 other areas of order. The theocratic state centered on Earth, Hiver Space, and Aslan space.

Also, you can't well have the Star Wars plotline (Rebels vs Empire) that was hinted at in Adv 1 & 4
 
I don't think anyone likes the Empress Wave...

More relevent, though... It seems to me that most or all of the 'drawbacks' are in-universe things and most or all of the benefits are metagame or out-of-universe things.
The drawbacks are all things that'd make living in the New Era suck, the benefits are all things that make playing or running a game of Traveller set in the New Era more (or differently) fun/exciting/interesting.
 
True

Including semi-canon sources, you've missed 3 other areas of order. The theocratic state centered on Earth, Hiver Space, and Aslan space.

Also, you can't well have the Star Wars plotline (Rebels vs Empire) that was hinted at in Adv 1 & 4
And each has it's own benefits and drawbacks in the scheme of the Players life in the universe.
 
For me, I actually like the Empress Wave concept. I don't mind a "galactic scope" disaster. I do not mind having twists and turns that players need to react to. It is just part of the landscape for a campaign setting.

For the idea of shaking up Charted Space and allowing you to play a Zho and breaking up the Counsulate, I can give it that. It gave a rationale to change the map.

Foir the idea in 1248 making hazardous for Psions limiting travel, making space maybe psychologically dangerous. That is ok too.

I think the only problem I have with it is how it is being used in the storyline to sweep the Star Vikings under the rug.

I also like Virus too. Playing during the Collapse would be very cool, but don't grow attached to your characters. Rather like playing in a Call of Cthulhu game. That's just me though.
 
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