So, let's say that the rocket provides 4G of acceleration. That's enough to be really annoying, but our bodies are set up to take 1G of that. If a compensator can take away 3Gs, the crew is just sitting there in a perfectly normal 1G environment.
The problem is, what if you ship is set up so that the base of your desk chair is effectively bolted to the side of the rocket? If the compensator takes away 3Gs, you still have 1G pulling you toward the back of your seat. If you have a headrest leg supports, and so on, that's not really a problem, but too many crew positions in Traveller deck plans are set up with their chairs sideways to the axis of acceleration. There is just no way to make that comfortable and ergonomic. You really want to neutralize the acceleration along the thrust axis an also provide 1G toward the deck.
Fortunately, if the rocket's acceleration is 4G, that doesn't require a full 1G + 4G = 5G of compensation/generation. Pythagoras is your friend, so 1^2 + 4^2 = 17. Square root of 17 is just barely more that 4G, so just round down and call it good. However, this means that you're not taking advantage of the body's natural proclivity for 1G. In fact, you're generating an additional G just to keep your body happy! So, throw out the "1G more" parts of the table for anything that's not set up like an Azhanti High Lighting.
You might wonder why anyone would ever be nuts enough to build a ship that's no a tail-sitter, but there are real benefits to a "sideways" deck setup, like those seen in the classic Free Trader, Far Trader, and Scout. It's just so much easier to get cargo in and out, for one thing.