Consider that Traveller is like a set of independent tools.
Now, assuming that small programs are easier to write than big ones, consider a suite of Traveller software tools.
Finally, consider that some applications are better done as dynamic web pages, while others are better as full-on applications.
Starship design is a well-defined one, and has Andrew's venerable and excellent HGS as an example.
How about a Book 2 design tool? Maybe a good task for the beginning Traveller hacker.
Next, an animal encounter table generator. Something that could generate all random encounter tables for each terrain type on each world size range. I've seen something like this on the web already, haven't I?
Now, assuming that small programs are easier to write than big ones, consider a suite of Traveller software tools.
Finally, consider that some applications are better done as dynamic web pages, while others are better as full-on applications.
Starship design is a well-defined one, and has Andrew's venerable and excellent HGS as an example.
How about a Book 2 design tool? Maybe a good task for the beginning Traveller hacker.
Next, an animal encounter table generator. Something that could generate all random encounter tables for each terrain type on each world size range. I've seen something like this on the web already, haven't I?