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Top 5 Traveller Books

Thanks David. As Topaz noted, yeah, I mixed up my cosmic directions. Of course I meant coreward.

Firstly , proofreading the Frigate refers to a multi-role picket, which I've worked out is a 30t small craft, but no details are provided. I could design my own, but it's a bit frustrating.

Details were provided, cooked up by David Smart, but it's too bad it didn't make it to print. He originally designed it as a 15-ton picket. After a design fix, he posted it on Mongoose's forums.
 
1 - Starship Operator's Manual Vol 1 (shame there was only 1) In fact one of my favourite RPG supplements of all time.
2 - Vilani and Vargr
3 - Milieu 0
4 - GURPS Traveller First In
5 - Megatraveller Player's Manual
 
It is indeed a popular supplement. Ben, what things in particular draw you to this book?
I am a different Ben, but I too find this one of my favorite Traveller books because it is well written and seems realistic. It is written from the point of view of an old time spacer, and full of small useful tidbits of advice. Such as, if you have more than one Engineer, make one of them the chief engineer, to take responsibility for the Engine room and leave you as captain to worry about the whole ship.

Just one example of the many pieces of information and advice in this one thin volumn.
 
I am a different Ben, but I too find this one of my favorite Traveller books because it is well written and seems realistic. It is written from the point of view of an old time spacer, and full of small useful tidbits of advice. Such as, if you have more than one Engineer, make one of them the chief engineer, to take responsibility for the Engine room and leave you as captain to worry about the whole ship.

Just one example of the many pieces of information and advice in this one thin volumn.

Indeed. The old timer comments add so much more flavour to the Traveller universe than anything I've come across before. Such as their comments about having a jump drive issue and turning up to a battle against the Zhodani 4 days after the rest of the fleet. The Zhodani thought it was the first ship of a new wave and promptly fled. It just added a real world flavour to the rules of the system that sparked so much in my imagination.

Added to that the descriptions on how things on the ships actually worked together as more than just components you picked on your construction list, it was the first time that starships in any game ever came alive for me and does a better job than any other book in my mind, Traveller or not. In fact I've used information from it for almost all my sci-fi games.

Details like during decompression crew members should close their eyes, and the emergency lighting towards the escape pods and suit lockers are done to be sure they can be seen through your eyelids. Lots of little details like that.
 
I am a different Ben, but I too find this one of my favorite Traveller books because it is well written and seems realistic. It is written from the point of view of an old time spacer, and full of small useful tidbits of advice. Such as, if you have more than one Engineer, make one of them the chief engineer, to take responsibility for the Engine room and leave you as captain to worry about the whole ship.
Youngster: "I never realized that there was any other way to organize multiple engineers on a ship, Oldtimer."

:rolleyes:


Hans
 
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