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Top Ten Things NOT to do with T20

Originally posted by Liam Devlin:
</font><blockquote>quote:</font><hr />Originally posted by Tanuki:
</font><blockquote>quote:</font><hr />Originally posted by Shane Mclean:
*bows* I try.... It's probably all that sub-standard coffee juice that some disreputable-types have been peddling 'round here.
Was that peddling or piddling?
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perhaps we should ask TJ that one, eh? :eek: ;)
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trust me you dont want to know the secrete ingreadiant of coffee juise.... just drink and enjoy. (hides mind controlling drugs)

oh and have a nice day :D
 
Coffee Juice the Merchants version of Scout Brew.

except it has many more uses

not only does it pick you up in the morning
its a stimulant

its a solvent for general cleaning (delute 10 to 1 please) or for heavy cleaning (us as is for stirpping paint or removing carbon of blast marks from hull)

its an insecticide good for killing space roaches

it has medicinal uses (kills what ills ya if it dont kill you first)
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good for cleaning pets

pealing wax off the floors

enhancing the milage of your internal combustion engine vehical ( warning do not I REPEAT DO NOT PLACE IN L-HYD FOR JUMP FULE!!!!!!)

Caution if drunk in large quantities it makes you want to place the moniker "Trader" before your name.


well back to making another pot of the stuff

Trader "CJ" Scott

CJ= Coffee Juice
 
Yes, extensive multi-classing CAN penalize the generalist over the specialist. It is one of the catch 22 of D20. You CAN become just about anything but if you are disciplined and view things in the long term it will reward you. Sort o' like real life.

In our fantasy campaign I had a very multiclassed character based around a very specific concept. He was fun to play and in just about any situation he brought something to the table. But when you compared him to other 14th-16th lvl characters, he suffered in over all fire power.

Now I think there is a comparitive difference here between a fantasy game and a Sci-Fi setting. In a typical fantast worl you can get away with being nothing more than a huge hulking barbarian with no other skill than "kick-ass". In your average Sci-Fi game this guys applicability is some what more limited.

In short, in fantasy I think you will see more specialists amongst adventurers and generalists amongst the citizenery. In Sci-Fi I believe this is inverted.
 
Tom,

It's one of those YMMV situations. I find in D20 games it pays to have several characters that all highly specialise, so that in any given situation you will have one character who can confidantly handle it, rather than several characters all saying "Well, MAYBE..."

BluWolf,

Because of the limited skillset in T20 (a few dozen skills vs a few hundred in GURPS) it's tougher to have a breakdown between "what you do for a living" and "what you do to relax."

Then there will always be the children (REGARDLESS of age) who make characters and say "His job is he's a professional boxer and his hobby is competitive pistol shooting. He also collects books on small squad military tactics, so he has skills in that..."

To which I reply:

"Spontanious airlock falior. That character is dead, make another." These players always seem to show up with "His long-lost twin brother..."
 
It was written:
"It's a hefty enough tome that I keep it under the bed so if anyone breaks into my flat I can beat them to death with it! ;) "

Shane
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"And TJ, I have two copies, to properly box the ears with! Florentine style!"

Liam Devlin
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Good heavens, man! How thick are your wrists that you can use one of these books one-handed? :D

Simon Jester
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I find that T20 encourages some moderate Multiclassing.

at the vary least ex marines, army, navy in a non-active service campaign will have to level up as some core class once they start adventuring.

even NPC's are commonly multiclassed. (mid tech cop/security are army 3/Professional 3)

stats factor in. as well. and it all depends on what you're after.

if it's base attack bonus. start as a barbarian, do some service as a marine and then become a mercenary and your bonus will be nearly as good as if you had stayed in the marines from 18 to muster out.

if it's a skill then you REALLY score. between world skills and the 'hobby' feat you can ensure that your 'core skills' are always class skills. The classes you skip through turn away from being a straight jacket to be being an aid to understanding the persona.

ie.. the army guy who mostly levels up as a rogue. (every platoon has it's scrounger or wheeler-dealer)

ie the naval 'academic' or professional, a good bureacrat, academy teacher, or medic but... not exactly your most ship-ready officer.
 
Originally posted by Simon Jester:
It was written:
"It's a hefty enough tome that I keep it under the bed so if anyone breaks into my flat I can beat them to death with it! ;) "

Shane
________________________

"And TJ, I have two copies, to properly box the ears with! Florentine style!"

Liam Devlin
________________________


Good heavens, man! How thick are your wrists that you can use one of these books one-handed? :D

Simon Jester
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Practice with a 1862 Cavalry Sabre and build up yer strength! Or two handed axe, in SCA armor. ;) :cool:
 
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