Border Reiver
SOC-14 1K
I recently read about this on d_fuses livejournal and felt it particularly appropriate to some of the topics that come up with Traveller.
The term was coined by Costikyan in Paranoia, a game wherein players get the equivalent of extra lives in a video game, because the game is so lethal. This is achieved by PCs being generated in clone banks, and there being additional copies made (every good scientist makes back ups). In the GM's section, they discuss the nature of the clone family in detail. Why, the text asks rhetorically, are all members of a clone family the same?
The text then provides the following:
The Real Answer
It's easier.
The Transparently Bogus Rationale
(three paragraphs of setting info providing a hard, setting-based reason why it must be so that is, however, transparently bogus and after-the-fact)
I think it's important for people to understand that a great deal of gaming involves TBRs. That is to say, we decide what is best for the game first, and then justify it.
This applies to both game designers and players. It is certainly how I play, fun first then reasoning.
d_fuses then goes on to explain about a recently unpleasant thread on the Warhammer forums I witnessed where they were trying to rationalise why the Warhammer Old World is less sexist than real 17th Century Europe, that if they couldn't come up with a rationale then make Warhammer more sexist. So wrong, it is good for the game so create a TBR.
Traveller is full of TBR's that we are constantly either defending or trying to pull down for the sake of "realism." Why not decide whether it is a fun part of the game and get over it, perhaps even play the game instead of trying to run it down?
The term was coined by Costikyan in Paranoia, a game wherein players get the equivalent of extra lives in a video game, because the game is so lethal. This is achieved by PCs being generated in clone banks, and there being additional copies made (every good scientist makes back ups). In the GM's section, they discuss the nature of the clone family in detail. Why, the text asks rhetorically, are all members of a clone family the same?
The text then provides the following:
The Real Answer
It's easier.
The Transparently Bogus Rationale
(three paragraphs of setting info providing a hard, setting-based reason why it must be so that is, however, transparently bogus and after-the-fact)
I think it's important for people to understand that a great deal of gaming involves TBRs. That is to say, we decide what is best for the game first, and then justify it.
This applies to both game designers and players. It is certainly how I play, fun first then reasoning.
d_fuses then goes on to explain about a recently unpleasant thread on the Warhammer forums I witnessed where they were trying to rationalise why the Warhammer Old World is less sexist than real 17th Century Europe, that if they couldn't come up with a rationale then make Warhammer more sexist. So wrong, it is good for the game so create a TBR.
Traveller is full of TBR's that we are constantly either defending or trying to pull down for the sake of "realism." Why not decide whether it is a fun part of the game and get over it, perhaps even play the game instead of trying to run it down?