Gruffty
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Now, now, stay off my turf unless you want a full on lecture on the difference between a hysterical conversion state and full-blown psychosisOriginally posted by Malenfant:
Traveller's schizophrenic like this.


Now, now, stay off my turf unless you want a full on lecture on the difference between a hysterical conversion state and full-blown psychosisOriginally posted by Malenfant:
Traveller's schizophrenic like this.
My thought on that was that after 3000 years of terraforming and gravity/antigravity technology, might it be technically feasable to install enough MD in a planet's dead core to nudge it into the habitable zone and boost the gravity. Traveller terraforming was one of those areas I never got around to studying about.Originally posted by Malenfant:
The classic Traveller example is the cannonball world - the tiny rockball in the habitable zone that's half the size of the moon but can still hold onto a dense N2/O2 atmosphere. To do that, it needs a density of tens of thousands of kg/m3, much higher than any natural planet-forming material could possibly have.
Actually, it does.Originally posted by Malenfant:
The point again is that people's fun or enjoyment of the game as it is isn't the issue. If the problems don't get in your way then great, have a ball - but that doesn't mean the problems aren't real or worth being bothered about.
Sounds like a reason for you to create your own game from scratch to me, or just play Transhuman Space (which I own, and have great respect for your work therein).Originally posted by Malenfant:
At some point it's got to be better to just tear the whole thing down again and start again.
Who said I hadn't?Originally posted by Jeff M. Hopper:
So why haven't you come up with an alternate planetary generation system?[/QB]
Not at all. I'm not interested in changing the official game to "how I play it" - all I'm interested in is changing the official game into something that make some kind of coherent, non-contradictory sense. There's too many things in Traveller that just go thrown in there with no thought for the consequences, hence why we have endless argument and discussion here about world design, fleet logistics, economics, technology and all that other stuff that makes no sense when you stop and think about it for half a second.Originally posted by loyal_citizen:
Your argument seems to revolve around the idea that 'any changes made to the official game don't affect the games they've spent all their time creating and running', yet you seem convinced that the official game needs changing to reflect how you play it. No offense, but there seems to be a lack of intellectual honesty there. [/QB]
And when false assumptions begin to be read into my posts, its time for me to drop the subject.Originally posted by Malenfant:
I just notice that you seem to be implying that it's wrong for me to be critical of aspects of the game that you don't care about - whereas I'm not making any judgement call at all on whatever you find fun.
Originally posted by Jeff M. Hopper:
Honestly, I've never seen Traveller claim it was anything more than a role-playing game, so why read all the extra crap into it?
Just play the game and enjoy it for what it is, a game.
And then you dismissed my suggestion that other people can be concerned about issues like realism and implied that they were wrong to feel that way:Mal, have you ever considered that a person with a degree in Planetary Science shouldn't play Traveller if it offends their sensibilities so much?
It isn't "inconsequential to actual game play" if it gets in the way of actual game play for those of us who feel that verisimilitude and a sensible setting is an integral part of the enjoyment we get from playing. There's no right or wrong about it here, just different tastes. Maybe you've just never encountered people like that, I dunno.Actually, it does.
If this were a science class being taught or a symposium, then I'd totally agree with the need for scientific accuracy. The fact is that Traveller is a game, and because it is a game, the science only needs to be good enough for game play. So this problem that you feel exists in the scientific accuracy of a game is inconsequencial to actual game play.
That's the irony really - more often than not it doesn't make any difference to anyone's games whether the setting is realistic or not. Some folks seem to think that realism or a setting that makes sense will get in the way of their fun, but it really doesn't at all. It doesn't matter to the game if you land on a habitable planet orbiting a blue supergiant or on one orbiting a sunlike star.And the fact it isn't integral to the plot at all, or the way the game is run, makes me wonder wtf the big deal is.
That's the irony really - more often than not it doesn't make any difference to anyone's games whether the setting is realistic or not. Some folks seem to think that realism or a setting that makes sense will get in the way of their fun, but it really doesn't at all. It doesn't matter to the game if you land on a habitable planet orbiting a blue supergiant or on one orbiting a sunlike star. </font>[/QUOTE]I know exactly what you mean. It's something I've noticed about the Star Wars fan community something shocking. It's ok to dress like a Wookiee or get up in a Vader costume and act like an arsehole - try to discuss the merits of Dr Saxton's Endor Holocaust Theory and people go "Woah, slow down - that's nerd talk."Originally posted by Malenfant:
</font><blockquote>quote:</font><hr />And the fact it isn't integral to the plot at all, or the way the game is run, makes me wonder wtf the big deal is.
I'm aware of one occurence, that in the T20 THB. It specifically says it's hard sf. That's why there are no bug-eyed monsters or ray guns (but it has Droyne and laser guns?)Originally posted by TheEngineer:
A question:
Who or what says, that Traveller is something like hard SF anyway ?
Yeah yeah I walked right into that one.Originally posted by TheEngineer:
So T20 is causing the problems![]()
When I referee Traveller (or any other RPG for that matter), what I worry about are the things that affect the adventurers directly.Originally posted by Border Reiver:
I think it's important for people to understand that a great deal of gaming involves TBRs. That is to say, we decide what is best for the game first, and then justify it.
Playing the game is definitely my personal preference.Originally posted by Border Reiver:
Why not decide whether it is a fun part of the game and get over it, perhaps even play the game instead of trying to run it down?
Mal, rather than complain, release some fixed UWPs for the worlds/sectors that offend. This could be part of the fix project for the Spinward Marches or an ATU project.Originally posted by Malenfant:
What gets me is that over 30 years, there's been little movement to officially correct these errors.
Whatever happened to that?Originally posted by Border Reiver:
I thought there was a project to fix all the UPPs (in te Imperium at least), isn't that Robject's pet project with a large number of contributors?