Please correct me if I am wrong since I have only done a little reading on this subject, but a completely realistic “sector” WOULD drastically reduce the number of habitable worlds and alien life forms. Stars should be further apart in our neighborhood of the milky way – fewer stars per sector. Many of those stars will not support an earth-like world (unstable stars will destroy all life and render an oxygen/nitrogen atmosphere almost impossible). Of the planets in the habitable zone of a stable star, most will have toxic atmospheres (lots of ammonia and methane and things like that).Originally posted by Malenfant:
Some folks seem to think that realism or a setting that makes sense will get in the way of their fun, but it really doesn't at all. It doesn't matter to the game if you land on a habitable planet orbiting a blue supergiant or on one orbiting a sunlike star.
My point is not to get all of the details exactly correct, but to point out that at least some fudge of realism will be needed to avoid a lot of worlds that require a space suit to survive. Complete realism would alter the “feel” of the Imperium.