Supplement Four
SOC-14 5K
I've been playing Far Cry lately on the PC, and it seems to me that this would be an excellent resource for some crafty GM to convert to a Traveller adventure. Heck, most of the work is already done!
The adventure would take place on a water world (for a real "spacey" feel) or just the tropical region of an std atmo world with water. The "trigens" in the game could be easily ported to an animal encounter, an alien (either something familiar or something new, depending on if the GM wanted to get creative), or even humans (maybe indigs...or how about something like pre-modern man on a world, that would be cool).
Take the maps and NPC placement straight out of the PC game (you get islands and interior maps). Change the story just a tad to fit Traveller. And, go off and have a grand old time playing!
If none of the other players have played the PC game, it'd make for a very cool planet-based Trav adventure (or, heck, use other rules, like GURPS or MS&P, or TSSI, or d20 Modern, or whatever and convert the game to whatever genre suits your fancy).
I'm sure not all games would be as easy to convert to an rpg as Far Cry is, but I'm just as sure that Far Cry isn't the only game that would be easy to use as a basis for a Traveller adventure.
So much of the work is done of the GM: The locations, equipment used, adventure plot, etc. I especially like the idea that the GM, in actually playing the PC game will have a lot of grey matter ammo to use when describing to his players what the place looks like.
Just a thought.
The adventure would take place on a water world (for a real "spacey" feel) or just the tropical region of an std atmo world with water. The "trigens" in the game could be easily ported to an animal encounter, an alien (either something familiar or something new, depending on if the GM wanted to get creative), or even humans (maybe indigs...or how about something like pre-modern man on a world, that would be cool).
Take the maps and NPC placement straight out of the PC game (you get islands and interior maps). Change the story just a tad to fit Traveller. And, go off and have a grand old time playing!
If none of the other players have played the PC game, it'd make for a very cool planet-based Trav adventure (or, heck, use other rules, like GURPS or MS&P, or TSSI, or d20 Modern, or whatever and convert the game to whatever genre suits your fancy).
I'm sure not all games would be as easy to convert to an rpg as Far Cry is, but I'm just as sure that Far Cry isn't the only game that would be easy to use as a basis for a Traveller adventure.
So much of the work is done of the GM: The locations, equipment used, adventure plot, etc. I especially like the idea that the GM, in actually playing the PC game will have a lot of grey matter ammo to use when describing to his players what the place looks like.
Just a thought.