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Traveller, a strategic computer game?

If you want a FFW game, then forget development. Just stick to a wargame with each player starting with a small Pocket Empire, a couple of admirals, and squadrons ready for battle. Each PE could have a preset allocation of Repair points to fix damaged squadrons, but not many, just to add another element to the game.

The game ends when one player is dominant, at whatever condition you set that at. Record that player as a winner, have a winner's list with accumulated points, available at any time. Then restart.

A friend and I played Space, a multiplayer game, for awhile. It had a start time and ended at some point, we never got that far ourselves, for each game. It did have development, but I've gotten tired of building "Research Facility" on every planet in every game*. A strict wargame might be a refreshing change.

* I like MOO1's sliders better than the Civ-like allocate construction on each planet in MOO2.
 
Wow the magic of dosbox, got this old game to play. Thank goodness the developer has original manual posted on his website because the one published left out key details.

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I am aware of those, however, they are completely minimalistic compared to what I actually wrote much of. 5th FW was only the beginning.

I actually wrote the code to map out all of imperial space, generate planets/battalions/fleets, track trade/xboat/admirals, etc, etc.

What I was attempting was a dynamic and programatically generated version of "5th Frontier War" without the core plot line and map, and would let you fight anywhere (or everywhere for that matter). Far more ambitious than a map/counter replacement.

And I loathe java based apps :)

Just didn't end up thinking it would be very fun for folks :(
 
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