GamingGlen
SOC-9
If you want a FFW game, then forget development. Just stick to a wargame with each player starting with a small Pocket Empire, a couple of admirals, and squadrons ready for battle. Each PE could have a preset allocation of Repair points to fix damaged squadrons, but not many, just to add another element to the game.
The game ends when one player is dominant, at whatever condition you set that at. Record that player as a winner, have a winner's list with accumulated points, available at any time. Then restart.
A friend and I played Space, a multiplayer game, for awhile. It had a start time and ended at some point, we never got that far ourselves, for each game. It did have development, but I've gotten tired of building "Research Facility" on every planet in every game*. A strict wargame might be a refreshing change.
* I like MOO1's sliders better than the Civ-like allocate construction on each planet in MOO2.
The game ends when one player is dominant, at whatever condition you set that at. Record that player as a winner, have a winner's list with accumulated points, available at any time. Then restart.
A friend and I played Space, a multiplayer game, for awhile. It had a start time and ended at some point, we never got that far ourselves, for each game. It did have development, but I've gotten tired of building "Research Facility" on every planet in every game*. A strict wargame might be a refreshing change.
* I like MOO1's sliders better than the Civ-like allocate construction on each planet in MOO2.