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Traveller and Egosoft'S X-Games ...

Hello everyone,

this idea struck me yesterday in the evening:

Does any of you know the X-series-games from Egosoft (www.egosoft.com)? I am not affiliated with them; and I don't intent to do commercials or advertisements for them. But I am kind of a "casual fan" for those games - because of the looks, the feels, and the game-mechanics of its. And casual only because I have not enough time to put too much time and effort into the game. But I love it as much that sometimes I just start the game to fly around - doin' nothing except sucking in the atmosphere and feeling of this game.

Those games follow the Build-Explore-Fight-Think idea and leaves you open to what you want to do. You are someone exploring the space of the X-verse - and you may do different things; you could play a campaign (without being strictly bound to it), run independent missions, start trading, build your own fleet and stations, do productions of ressources or components of whatever kind etc.; this is accompanied by a rather elaborate experience-system for various tasks ('freelance combat'-grades, trader-grades, different reputations for different space-peoples).
Although the universe is kind of "limited", as there is only a certain amount of space-systems available (in each game-version), you can dump nearly limitless hours of gameplay into the game, 'cause you don't follow certain patterns or storylines; and normally you don't play towards a certain game-set goal, but only towards the goals you set for yourself. You can do, whatever you like and whatever you are capable of doin' in the current game-situation. Just check YouTube for "X Reunion" or "X Terran Conflict" trailers and movies, and you may get a thorough impression about what I mean. The official website provides you some sweet information as well.

Yesterday I started rereading the core-rules of CT (I almost 'marched' through the core-rulebook; only small parts missing by now). And while I read it I had the impression that the X-game-series actually matches the "feeling" and some ideas of "Traveller" rather well. What do you think? Or what is your opinion on this thesis?

I know, there were a couple of Traveller-based 'puter games in the past, which I never played actually; did they 'capture' the Traveller-feeling or -idea well (enough)?

All the best!
Liam
 
I hate them. Check out Elite Dangerous for a real space sim game that will actually play far more like Traveller than any other game to date. Frontier are promising that eventually you will even be able to land and get out of your ship on one of the millions of a procedurally generated planets and go hunting! Amazing!
 
I hate them. Check out Elite Dangerous for a real space sim game that will actually play far more like Traveller than any other game to date. Frontier are promising that eventually you will even be able to land and get out of your ship on one of the millions of a procedurally generated planets and go hunting! Amazing!

Actually, the old SpaceTrader game for PalmOS was much more Travelleresque - in no small part, because the abstraction level for travel in system avoided Elite's whole non-newtonian drives issue. (Traveller's are semi-newtonian to newtonian.)
 
Also for any people who havent tried it (and I still havent yet) there is another very cheap game out called FTL: Faster Than Light which is very Traveller like in terms of ship boarding etc and its been in the charts for ages now which surely must mean it is very good. I will get around to trying it eventually!
 
After reading your post nats, I downloaded it - it's a BLAST! Cost $10, it has a really '80s feel to it and it really has that 'got to have one more game / just 5 minutes more' factor. I've been playing it for half an hour, oh wait, an hour :) and so far have died 3 times. On the first mission one of my crewmen got eaten by giant spiders when investigating a distress call on a space station, one died in fire damage and the last one went down with the ship. It's a great game, Very traveller (but there is little trade I've seen so far, nothing like elite, it's very simple - X offers you two doodads in return for 2 missles. And you can take it or leave it.

I really recommend this game. The graphics are so simple and yet it gives you the feeling of travelling around the galaxy (remains to be seen how repetitive the 'situations' are when you jump into new systems, but I'm hoping that there might be further downloads for this as the game is proving popular).

:: Edit :: played it a bit more...it's a 'how far can you get before you die' kind of game. There is no in game saving unless you exit (very clever). There are 'stores' where you can buy and sell ships parts (the currency is 'scrap' - ie the bits of debris you pick up off ships you've killed) but that's as far as the trading goes.
 
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