LiamKerrington
SOC-12
Hello everyone,
this idea struck me yesterday in the evening:
Does any of you know the X-series-games from Egosoft (www.egosoft.com)? I am not affiliated with them; and I don't intent to do commercials or advertisements for them. But I am kind of a "casual fan" for those games - because of the looks, the feels, and the game-mechanics of its. And casual only because I have not enough time to put too much time and effort into the game. But I love it as much that sometimes I just start the game to fly around - doin' nothing except sucking in the atmosphere and feeling of this game.
Those games follow the Build-Explore-Fight-Think idea and leaves you open to what you want to do. You are someone exploring the space of the X-verse - and you may do different things; you could play a campaign (without being strictly bound to it), run independent missions, start trading, build your own fleet and stations, do productions of ressources or components of whatever kind etc.; this is accompanied by a rather elaborate experience-system for various tasks ('freelance combat'-grades, trader-grades, different reputations for different space-peoples).
Although the universe is kind of "limited", as there is only a certain amount of space-systems available (in each game-version), you can dump nearly limitless hours of gameplay into the game, 'cause you don't follow certain patterns or storylines; and normally you don't play towards a certain game-set goal, but only towards the goals you set for yourself. You can do, whatever you like and whatever you are capable of doin' in the current game-situation. Just check YouTube for "X Reunion" or "X Terran Conflict" trailers and movies, and you may get a thorough impression about what I mean. The official website provides you some sweet information as well.
Yesterday I started rereading the core-rules of CT (I almost 'marched' through the core-rulebook; only small parts missing by now). And while I read it I had the impression that the X-game-series actually matches the "feeling" and some ideas of "Traveller" rather well. What do you think? Or what is your opinion on this thesis?
I know, there were a couple of Traveller-based 'puter games in the past, which I never played actually; did they 'capture' the Traveller-feeling or -idea well (enough)?
All the best!
Liam
this idea struck me yesterday in the evening:
Does any of you know the X-series-games from Egosoft (www.egosoft.com)? I am not affiliated with them; and I don't intent to do commercials or advertisements for them. But I am kind of a "casual fan" for those games - because of the looks, the feels, and the game-mechanics of its. And casual only because I have not enough time to put too much time and effort into the game. But I love it as much that sometimes I just start the game to fly around - doin' nothing except sucking in the atmosphere and feeling of this game.
Those games follow the Build-Explore-Fight-Think idea and leaves you open to what you want to do. You are someone exploring the space of the X-verse - and you may do different things; you could play a campaign (without being strictly bound to it), run independent missions, start trading, build your own fleet and stations, do productions of ressources or components of whatever kind etc.; this is accompanied by a rather elaborate experience-system for various tasks ('freelance combat'-grades, trader-grades, different reputations for different space-peoples).
Although the universe is kind of "limited", as there is only a certain amount of space-systems available (in each game-version), you can dump nearly limitless hours of gameplay into the game, 'cause you don't follow certain patterns or storylines; and normally you don't play towards a certain game-set goal, but only towards the goals you set for yourself. You can do, whatever you like and whatever you are capable of doin' in the current game-situation. Just check YouTube for "X Reunion" or "X Terran Conflict" trailers and movies, and you may get a thorough impression about what I mean. The official website provides you some sweet information as well.
Yesterday I started rereading the core-rules of CT (I almost 'marched' through the core-rulebook; only small parts missing by now). And while I read it I had the impression that the X-game-series actually matches the "feeling" and some ideas of "Traveller" rather well. What do you think? Or what is your opinion on this thesis?
I know, there were a couple of Traveller-based 'puter games in the past, which I never played actually; did they 'capture' the Traveller-feeling or -idea well (enough)?
All the best!
Liam