• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Traveller Art

LeperColony

Traveller Card Game Dev Team
What do you think about the art in Traveller materials?

What's good about it? What maybe isn't so good?

Going forward, what would you like to see from an aesthetic standpoint?
 
I have always been a sucker for clean graphic art as done by Dave Dietrick, Rob Caswell, Bryan Gibson and, more recently, Ian Stead. Mike Vilardi, Tom Peters and Blair Reynolds were also favorites. Keith's original work for CT was excellent for the time but I've kinda moved on personally.
 
Vargas, your list parallels mine except for I don't know Mike Vilardi and Blair Reynolds by name, by chance do you have links to their works or web pages?

On a side note I really miss Bryan Gibson, we needed more Sushi dadnabit.
 
I have always been a sucker for clean graphic art as done by Dave Dietrick, Rob Caswell, Bryan Gibson and, more recently, Ian Stead. Mike Vilardi, Tom Peters and Blair Reynolds were also favorites. Keith's original work for CT was excellent for the time but I've kinda moved on personally.

Except for Kieth's non-ship art, I agree with your list. I'm also fond of the Danforth works in TTB.
 
1_suhi_with_gun_by_sabakakrazny-d5hyp39.jpg
 
what would you like to see from an aesthetic standpoint?

scenery. the port at glisten, the duke's palace at regina, dockyards, imperial marines on parade to hear the emperor's address.

characters, not posturing as if for a movie poster, but living their lives in their milieu.
 
Vargas, your list parallels mine except for I don't know Mike Vilardi and Blair Reynolds by name, by chance do you have links to their works or web pages?

I know Mike is on deviantart but no idea about Reynolds. My, not so recent, attempts to find his work on the net have yielded very little.
 
I'd agree with everything that's been said here so far. Strong, clean graphics that hopefully help tell a story. I'd also add Mike Jackson's work. I've always thought the MegaTraveller Journal was one of the best products ever done for Traveller. The artwork, fonts, layout... just great quality all around. Rob Caswell was the art director, so he clearly brought a lot to the table.

Some of my pet artistic peeves:

Static figures, as mentioned previously

Ripping off from other popular sci fi sources - The MegaTraveller Imperial Encyclopedia has an image by William Keith showing a spaceship that is clearly a Y-wing from Star Wars. The original Zhodani book has two images by Steve Venters that are clearly taken from images of Athena from Battlestar Galactica and Ralph McQuarrie's painting of Luke Skywalker getting out of his crashed snowspeeder. Don't get me wrong, I have no problem reinterpreting someone else's photo or using some image as an overlay to save time. I think Keith and Venters are exceptional artists. Paying homage is one thing, but to take from the genre you are creating art for seems, I don't know... incestuous?... and maybe a little disrespectful of your audience.

Poor composition - sometimes this is the artist's fault, sometimes it's how an image may have been cropped to fit the space within a publication. Still, this is first semester art basics.

Poor adoption of computer graphics - Take a look at a Traveller's Digest while they were running their feature adventure, prior to issue 12. The character profiles include small head shots that are extremely pixelated and clunky looking. I mean no offense to Joe Fugate as an artist either - whatever software he was using at the time just wasn't up to the task (unless they were just bad scans), and the inclusion in their magazine seemed more like an ego thing than a good editorial decision. That they would be included in a magazine with a cover by David Dietrick and interior art by Rob Caswell made it all the more jarring.

Not understanding grayscale balance and contrast - A good color image does not necessarily make a good black and white image. I'm looking at GURPS Traveller Starports right now and much of the space related artwork is computer rendered. I can't speak to what the original artwork looks like, but when converted to black and white for printing, many images are washed out fields of varying shades of gray. Very little contrast makes for an image that is difficult to read.

Mix of rendering styles in one image - GURPS Traveller Starports has starship deck plans with a mix of shaded "3D" components, such as drives, mixed with flat graphics. While not terrible, they just look like the artist took whatever was available and threw them into the mix. Lazy. Also, the hex linework is too heavy.

Artistic laziness - If you can, compare the Mora Imperial Downport map (GURPS Traveller Starports) versus the Imperial Naval Depot map (Megatraveller Journal #3, by Caswell). Buildings in the first are drawn as a series of haphazardly placed rectangles and squares. They don't give the feeling of a city at all. Rob's buildings are drawn with intention, and give the sense of roads, organized building clusters, etc. Huge difference. Both artists were drawing the same shape, but one was drawing rectangles while the other was drawings buildings. Sometimes quality takes more time.

In another computer generated image I can't place at the moment, a woman in slacks, high heels, and a sports jacket is shown walking across the tarmac while cargo is being loaded. Sure, she could be the ship owner coming to make a surprise inspection. More likely she is a stock 3D model dropped into the scene because the artist couldn't or wouldn't create something more appropriate.

I could rip on the graphics of GURPS Traveller Starports all day, but not the hand-drawn work, which is quite good. In the end it is still one of my favorite books, which is why it was sitting right next to me as I started writing this. If you have poor art, better have amazing written content.

No disrespect is meant to any of the artists or artwork I've mentioned here. If it is a pet peeve of mine it is because I've recognized it as a shortcoming in my own work and something I may still be guilty of. I can only imagine how difficult it is to be an artist in general, and even more so one in the RPG industry. If any professional artists are reading this, my hat's off to you all. Thanks for the many years of inspiration!

Finally, for a humorous look at what's wrong with Traveller art, check out SomethingAwful.com's "WTF, Traveller Art?"

- Robert
 
Last edited:
Artistic laziness - If you can, compare the Mora Imperial Downport map (GURPS Traveller Starports) versus the Imperial Naval Depot map (Megatraveller Journal #3, by Caswell). Buildings in the first are drawn as a series of haphazardly placed rectangles and squares. They don't give the feeling of a city at all. Rob's buildings are drawn with intention, and give the sense of roads, organized building clusters, etc. Huge difference. Both artists were drawing the same shape, but one was drawing rectangles while the other was drawings buildings. Sometimes quality takes more time.

Actually that map was developed by the author of the adventure and not Rob but your point is valid.
 
A name I would add to the list is Jesse DeGraff. Some of his work is on the cover and inside GT Starports. There has been some discussion about computer generated art in the past, but works like Jesse's capture the feeling of the Traveller environment (which I've always seen as more gritty like Star Wars rather than squeaky clean like Star Trek). It also adds eye appeal to the books to attract new players.

Just saw Beerfume's comments on GT Starports.
 
Last edited:
Ripping off from other popular sci fi sources - The MegaTraveller Imperial Encyclopedia has an image by William Keith showing a spaceship that is clearly a Y-wing from Star Wars. The original Zhodani book has two images by Steve Venters that are clearly taken from images of Athena from Battlestar Galactica and Ralph McQuarrie's painting of Luke Skywalker getting out of his crashed snowspeeder. Don't get me wrong, I have no problem reinterpreting someone else's photo or using some image as an overlay to save time. I think Keith and Venters are exceptional artists. Paying homage is one thing, but to take from the genre you are creating art for seems, I don't know... incestuous?... and maybe a little disrespectful of your audience.

- Robert

At first I thought it was because there was little to no budget for art way back in the 1980s. Traveller art seemed like either it had little to no money for art, or there was a thought that the game wasn't big enough to attract a big law suit. The most blatant ripoff was from one of Syd Mead's city scapes used by FASA for the hotel starport module.

Others include the noted Y-wing, or the B-Wing knock off in the Solomani book, some art lifted from the Stewart Cowley books, the original Free Trader which had an ugly resemblance to the Millennium Falcon and so forth.

It just seemed strange and at odds since mister Dietrick was hired to do some fantastic art, but mister Keith seemed to "pay homage" to other sci-fi. To this day I simply can't fathom why he did that. That, and his sketches were so-so at best.

Given some of the wonkiness of the first edition rules, it seems that Traveller, in retrospect, had more of an abstract goal in mind for a certain kind of RPer.

I think of other art for other games I enjoyed, and I think I understand a bit better the reason for a lack of "gloss", so to speak. Still, if you're going to publish, it helps to double check your sources in all things. Including art.
 
Though I am not published in Traveller art for books and journals, I feel sometimes that my own submitted Vargr art is more anthropomorphic than Vargr alien in nature. I generally keep to pencil, ink and shading and only occasionally add color for emphasis on a piece that needs such.

Most of my art is player fandom and centered on the game campaign I am currently involved. It often erupts when I am supposed to be doing work or chores or some other important tasks. Thus the works range from doodles to purposeful scene captures. Daydreams rather than professional artwork.

Do you agree with this self assessment? Since we're on the topic of Traveller art...

Live via satellite above Roethoeegaeaegz (Knoellighz 1724), this is the Pakkrat.
 
Back
Top