rogermccarthy
SOC-12
Just got the Traveller book and was wondering waht the differences are with LBBs 1-3 as reprinted by FFE.
There's certainly a lot more art - some of it quite nice in the early Keith style despite the bizarre red washes applied apparently at random to some pictures.
Layout is often better - particularly with tables re-arranged so they all fit on one page or two facing pages.
However the downside to that is that tables are sometimes not where you expect them to be (the drugs table for instance is at the end of Trade and commerce rather than in the Drugs section).
OTOH the design of the tables in the combat section leaves a lot to be desired and could have been hugely improved by the inclusion of a few dividing lines or wider spacing.
Probably the single most useful feature is having pretty much everything you can buy put on one table page.
The main additional material is:
A Regina subsector map and UPP's,
a 3-page Traveller's Guide to the Universe with very light background material on the Imperium, X-boats, Megacorporations and the Spinward Marches.
Five pages of library data which mostly seems to reproduce items from the first few LBB Adventure library data sections.
Some (useless)pregen characters and sample random animal encounter tables.
There is also better organised and written referee advice and general introduction sections than the 'Book O' that is included in the FFE reprint.
You also get 4 patrons, a sample casual encounter, a one page amber zone adventure seed, the whole of Shadows reprinted from IIRC Double Adventure 2, and Exit Visa (the same adventure as the one in T4).
RULE DIFFERENCES WITH LBBs 1-3
So far I've spotted:
Combat Armour is added to the armour table costing 20,000 Cr.
Fast Slow and Anagathic drug prices are reduced to 10% of the LBB costs (however the similar price reductions made to vehicle prices in Book 4 are for some reason not included - so an Air/Raft still costs 600,000 credits).
There are two patron tables (the same ones as Megatraveller) rather than one, a rumor matrix and list has been added and the random encounter list no longer has silly references to guards armed with halberds.
A wider selection of communication devices at different TL's and ranges is given on the equipment tables page.
Are there any other changes?
There's certainly a lot more art - some of it quite nice in the early Keith style despite the bizarre red washes applied apparently at random to some pictures.
Layout is often better - particularly with tables re-arranged so they all fit on one page or two facing pages.
However the downside to that is that tables are sometimes not where you expect them to be (the drugs table for instance is at the end of Trade and commerce rather than in the Drugs section).
OTOH the design of the tables in the combat section leaves a lot to be desired and could have been hugely improved by the inclusion of a few dividing lines or wider spacing.
Probably the single most useful feature is having pretty much everything you can buy put on one table page.
The main additional material is:
A Regina subsector map and UPP's,
a 3-page Traveller's Guide to the Universe with very light background material on the Imperium, X-boats, Megacorporations and the Spinward Marches.
Five pages of library data which mostly seems to reproduce items from the first few LBB Adventure library data sections.
Some (useless)pregen characters and sample random animal encounter tables.
There is also better organised and written referee advice and general introduction sections than the 'Book O' that is included in the FFE reprint.
You also get 4 patrons, a sample casual encounter, a one page amber zone adventure seed, the whole of Shadows reprinted from IIRC Double Adventure 2, and Exit Visa (the same adventure as the one in T4).
RULE DIFFERENCES WITH LBBs 1-3
So far I've spotted:
Combat Armour is added to the armour table costing 20,000 Cr.
Fast Slow and Anagathic drug prices are reduced to 10% of the LBB costs (however the similar price reductions made to vehicle prices in Book 4 are for some reason not included - so an Air/Raft still costs 600,000 credits).
There are two patron tables (the same ones as Megatraveller) rather than one, a rumor matrix and list has been added and the random encounter list no longer has silly references to guards armed with halberds.
A wider selection of communication devices at different TL's and ranges is given on the equipment tables page.
Are there any other changes?