What they did was look to the M-Drive to provide a stable 1G environment within the vessel AND push the ship along to its destination.
I do something sort of like this for small craft IMTU.
Because small craft are by definition under 100dtons displacement and by default do not use computers operate their simpler M-drives, I figure the automatic "acceleration compensation" big craft have is not available, hence the explicit need for "couches" and bunks in cabins.
I handwave this feature of M-drives in by presuming that much like the way J-Drives have a low-end displacement limit in order to operate, there is a minimum volume that is required for an "acceleration field" to be formed by an M-drive; this explains why (gravitics-based, not fusion-rocket-based) M-drives are rated in performance versus
displacement instead of the more-logical performance versus
mass that rocketry conventionally emphasizes.
This limitation then keeps most small craft operations at or below 2 or 3Gs; figuring bunks and couches can antigrav up to about 2Gs (similar to how air/rafts and such work against the local gravity's acceleration to nullify it and float about), anything above 2Gs is going to squash and toss the passengers and crew around in their seats proportionally. If any one needs to get up and use the head, the vessel will have to reduce acceleration temporarily, or the individual will have to make use of some sort of couch-based sanitary facilities.
Deckplan-wise, I mount those couches by default perpendicular to the main thrust axis (such as in a contemporary space capsule or the Discovery from the 2001/2010 movies) but with a rotating cradle to turn them horizontal to the deck for ingress and egress, while leaving the floors parallel to that thrust axis for loading and unloading planetside. Rear bulkheads are then primary load-securing points throughout (in cabins, especially; that is where the bunks are mounted and why they rotate as well).
This also then explains why fighter pilots (and craft without cabins) have a ~6-hour flight duration; in their couches and G-suits, it is conceivable that up to 4Gs is tolerable by operators for several hours, but it takes a toll on endurance. After that, one needs a bunk in which to either rest under normal acceleration or else recline in while in traction under a slightly-cushioned full acceleration and letting muscles rest as much as possible.
This then
further explains why in-system travel tables seldom provide interplanetary travel times for higher than 2G trips; hard-working merchant big craft are not going to squander valuable payload space on large M-drives so will tend to have smaller ones, while on the other hand, as above, the zippiest of small craft are going to be quite unpleasant to scoot around in at full throttle for very long.