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Traveller Developer's Pack

MongooseMatt

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Mongoose
The Traveller Developer's Pack has just been posted on our web site. This pack contains everything a fan or publisher needs to produce new material for the Traveller roleplaying game, while using the official Traveller logo. The Developer's Pack is intended for use by fans creating their own material for free download via a web site or other means, as well as publishers seeking to support Traveller with their own publications, be they paper or electronic-based.

The pack contains PSD logos, an Acceptance Form, the Logo Licence, and the Traveller SRD. The SRD has been released under the Open Content Licence.

You can download the Traveller Developer's Pack from the link below;

http://www.mongoosepublishing.com/home/series.php?qsSeries=51
 
That's an awesome infinite loop link out there on the Mongoose page, but no Developer's Pack.

Yes, it's caught me before too I think. Ignore the first (obvious) link (actually "news") which just leads to the blurb about the Developer's Pack with the helpful "download from the link below" (but without a link below).

Get back to the page of the link above and scroll down, waaay down, to the free downloads section and find the real link there.
 
Yeah, Mongoose's website is set up to be as confusing as possible, when it comes to actually downloading a pdf.
 
Yes, it's caught me before too I think. Ignore the first (obvious) link (actually "news") which just leads to the blurb about the Developer's Pack with the helpful "download from the link below" (but without a link below).

Get back to the page of the link above and scroll down, waaay down, to the free downloads section and find the real link there.
How funny, I guess I had been there so many times before I just knew to pull down to where it says "Downloads" to find the downloads.

Daniel
 
Note that it includes a sample career (Scout), but not the careers themselves...
 
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And you find on this page how to keep a Traveller busy for hours.

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And you find on this page how to keep a Traveller busy for hours.

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And you find on this page how to keep a Traveller busy for hours.

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And you find on this page how to keep a Traveller busy for hours.

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And you find on this page how to keep a Traveller busy for hours.

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And you find on this page how to keep a Traveller busy for hours.

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And you find on this page how to keep a Traveller busy for hours.

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And you find on this page how to keep a Traveller busy for hours.

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And you find on this page how to keep a Traveller busy for hours.

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And you find on this page how to keep a Traveller busy for hours.

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And you find on this page how to keep a Traveller busy for hours.

Ok, I got it now...

Finally.

:rofl:
 
Sweet!

So the products produced can't use the Big Map and the Background of the OTU as a basis? Would each liscencee have to come up with a whole "universe" setting to base the materials in?

Like if I wanted to do the sourcebook for Sidur Haski, which is in the OTU Gushemege Sector, but in the non-OTU year of 1100, is something like that permitted?

This is a great move, and is very encouraging. The Pack is well organized, and the logo work is of good resolution and workability.
 
If it's been published in the OTU, it's off limits for OGL.

The Big Map, it's off limits. Anything in Atlas is off limits. Anything in gateway is off limits. Anything in M0 is off limits. Doesn't matter what year.

One could write to JG, and possibly take their four sectors for a ride, since they are not the Canon sectors, but that's iffy (they originally were licensed to create canon).

So, given that Sidur Haski is pretty unique sounding, if it appears in anything for CT, Mega, TNE, T4, T20, GT, GTIW, or HT, it's off limits. Doesn't matter when, since the OTU has published materials for -300000 to 1248, and Marc claims it well beyond those limits. Even the UPP is off limits... as the UPP itself is part of the OTU.

On the other hand, it's quite possible to build a shared development universe amongst several developers, with an additional logo license deal.

And certain names, like Aramis, Regina, Newhome, Deneb, Rigel, Terra, Jewel, Mithral, etc can be recycled as arguably generic (but you'd better change their UPP's...) if not linked to the OTU versions. But Sidur Haski and Wypoc are just as arguably non-generic.
 
I suppose the designer could give generic directions to the referee, 'an asteroid belt located at the heart of the government', 'a waterworld far from the bureacracy of the interstellar authorities'. The referee looks for a close candidate and adapts accordingly.

Does this mean that you couldn't even mention the Vargr or those very nice Zhodani peeps?
 
I suppose the designer could give generic directions to the referee, 'an asteroid belt located at the heart of the government', 'a waterworld far from the bureacracy of the interstellar authorities'. The referee looks for a close candidate and adapts accordingly.

Does this mean that you couldn't even mention the Vargr or those very nice Zhodani peeps?

You can't mention the Vargr or Zhodani in any OGL product without Marc Miller's and Mongoose's permission. There's no mention of them in the Traveller SRD, and all Traveller T20 products declared those races as Product Identity, so they can't be part of Open Game Content.

Now, you can use other options, such as similar concepts that Referees can easily translate. For example, in place of Vargr, you can create a wolf-man race based on the concepts of the Gnoll, a similar creature already released under the OGL. In place of the Zhodani, you could use a psionic people, race or polity that fits a generic milieu for your work.

This is the reason I'm creating the Azri Drakara sector for my works. Inspired by sci-fi concepts that found the basis of the Traveller rules set, there are a number of common analogs that can Referees can use to translate Samardan Press products into their own personal Traveller campaigns. The Draconian Republic is the classic large interstellar empire against which other cultures are compared. The Drakaran reptilians represent the classic noble warrior alien culture similar to the historic samurai or the Klingons of the Star Trek universe. The Covenant of Discipline represents a psionic culture at odds with the Republic, similar to B5's telepath/psi corp community, complete with thought police and all that jazz. Other alien races include sci-fi tropes such as synthetic beings, a biotechnological geneered race, xenophobic humanoids, an enigmatic and long-lived race of unusual stature, etc. It is my hope that these concepts will allow enterprising Referees to translate concepts I present in my products to their own campaigns, whether they are using the OTU or an ATU of their own creation.

With Regards,
Flynn
 
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I suppose the designer could give generic directions to the referee, 'an asteroid belt located at the heart of the government', 'a waterworld far from the bureacracy of the interstellar authorities'. The referee looks for a close candidate and adapts accordingly.

I'd think you could specify the preferred UWP or parts thereof for the adventure. Like "This adventure is written for worlds with a atmosphere of 5,6,8, population of 8+ and Tech level of 7- or 768975-6.

Does this mean that you couldn't even mention the Vargr or those very nice Zhodani peeps?

Can't mention them by name but one could refer to a/the canine species or a/the psionics ruled interstellar polity (or PRIP ;) ) if it's really imprtant to the resolution of the adventure.

IMO
 
I think I know what to do about Sidur Haski. I think it is going to be my "character sheet", and not a product. My Baron Saarthuran character is a sort of living traveller experiment set in the OTU. It would fall under stuff produced for a game campaign. Unofficial stuff. The game I ref is set in the Hinterworlds, and uses a lot of Big Map stuff, but that's not a product either.

If I were to do a universe background, does the agreement allow for the addition of special or specific character classes that fit the background?

What about map presentation? I have to use the UWP sort of stats for a world, but does that include the rectangular subsector style maps and the like?
 
Personally I dont see the point, I've bought the Mongoose Traveller rule book (still awaiting it's delivery) but now after checking out the SRD I'm wondering if there was any point in doing so. Sure enough I can create my own universe (I've done that) so I might as well create my own rpg rule set (I can do that too).
 
Sure enough I can create my own universe (I've done that) so I might as well create my own rpg rule set (I can do that too).

Of course you can do that, but at least in my experience it is much easier to
adapt and modify some system than to build one from scratch.
Besides, I am interested in playing and thereby developing my setting, not
in spending lots of time for reinventing the wheel... ;)
 
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