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Traveller massively multi-player game project announced...

far-trader

SOC-14 10K
... way back in 2000? Sorry for the teaser title
I was just googling around and found this in a dusty corner of the net (the links come up 404) and wondered if anyone else had ever heard it. I know I missed it. And apparently it never got beyond the press release. Or did it? Anybody know anything about where this went or where it is now?

PLAYNET, INC. ANNOUNCES ADDITIONAL INTERNET GAME PROJECTS

BEDFORD, TEXAS May 11, 2000

Cornered Rat Software (CRS www.corneredrat.com), a division of Playnet Inc., today announced a new massively multi-player game title scheduled for development. CRS acquired the exclusive license to develop and publish the online massively multi-player game version for the book-based Sci-Fi role-playing game known worldwide as Traveller™.

CRS is taking the development of massively multiplayer RPG's to a higher level with their multiple-platform design and implementation of an assortment of never-before-seen features for the Traveller™ universe. The title will employ the state of the art Unity 3D Engine™ developed by Cornered Rat Software which allows simultaneous game play in three separate geophysical dimensions – land, sea and air.


 
I'm not. Graphics tech, MMO tech, and MMO paradigms are still not good enough. I'm playing City of Heroes and the new Dungeons and Dragons Online, and I do not like the linear/do-nothing-but-combat nature of these MMOs. They are MMOFPSs and not MMORPGs, IMO. I played Runescape for over a year and think it has more game play, although it doesn't have team options and the web-based graphics are just barely adequate although it does the job.

Then there's the lack of dynamics in all the MMOs; in that no matter what you do, it does nothing to the game world. Now, a Traveller-based MMO probably wouldn't have much dynamics anyway since the player area, er, universe, would be so much larger. And that's another thing that such an MMO couldn't handle: a massive universe covering thousands of planets; not just zones of a city (CoH, DDO) or several small towns (Runscape). I suppose that each planet could be graphically detailed from orbit, but you would operate only in one "zone" of the planet when you landed where the scripted adventure would be.

Right now, I'd rather play in a Traveller universe using the Runescape engine than the other two MMO engines I'm familiar with. Runescape pales graphically, but excels game-play wise over those.


Glen
 
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