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Traveller needs iOS apps

I'm rather confused by the licensing. Are we allowed to charge for apps? Do we need to sign some kind of licensing agreement with Marc?
for non-MGT: no and no.

For CT, MT, TNE, T4, T5, T20: you need to include the disclaimer on the splash screen or in some other easily found method. (In my interactive fiction ship walk-throughs, it's on the flyer the character starts with!)

You must note, if you open source your code, you must sanitize it - you can't include the specific traveller copyright texts. You can share your closed source code - you just cannot put it under the GPL, CC, or similar license if it includes specific elements unique to traveller.
 
I'm rather confused by the licensing. Are we allowed to charge for apps? Do we need to sign some kind of licensing agreement with Marc?

Far Future's Fair Use agreement does not allow charging for software. There is a Far Future T5 die roller for sale in the App Store, so maybe you could work out something with Marc to produce apps for sale under Far Future.
 
Remember how 30 years ago, we used to say that chargen was a game within itself. My suggestion for an app would be something that a non-Traveller player might find interesting enough to look into actually becoming a Traveller player. How about a series of character creator apps (Scout, Merchant, Navy, Army, Marine, etc.), that not just creates the character but gives a small game level for each term. If the character dies that term, so be it, but survival gives the character skills, contacts, et. al, and the player then has the chance to either muster out or attempt another term "level". After mustering out, there is a short adventure related to that character's prior career.

Cheers,

Baron Ovka
 
Remember how 30 years ago, we used to say that chargen was a game within itself. My suggestion for an app would be something that a non-Traveller player might find interesting enough to look into actually becoming a Traveller player. How about a series of character creator apps (Scout, Merchant, Navy, Army, Marine, etc.), that not just creates the character but gives a small game level for each term. If the character dies that term, so be it, but survival gives the character skills, contacts, et. al, and the player then has the chance to either muster out or attempt another term "level". After mustering out, there is a short adventure related to that character's prior career

My Mac apps for chargen provide a lot of interaction but no actual scenario stuff. That's all left to the user's imagination. I still find it enjoyable to think about what happened when a medal gets awarded.
 
Still slowly plugging away at Apple's version of iOS development. It's incredibly opaque. I haven't given up yet but it'll be a long time before I master it.

Here's a teaser for you. I knocked this out in a couple of days using Xojo. An order of magnitude easier than Xcode to grok. It uses a read-only sqlite database to read in the skills into an array and then uses that to populate the skills table and the skill detail screens.

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