Supplement Four
SOC-14 5K
You can make some assumptions about the universe of Traveller by taking clues from the game rules and expectations.
For example, Travellers are an exotic breed of people who travel amongst the stars. This isn't the Star Wars universe where just about anybody can go into space. There is only a select portion of the population who does so. Most people stay on their homeworlds their entire lives.
Why? Well, it is expensive to travel. A character with Medical-1 skill makes 2,000 Cr a month, employed as a medic on a starship. Travelling even a short trip of 1-3 parsecs will cost 8,000 Cr, business class. You can buy two TL 5 ground cars for that.
In addition, there may be tech level restrictions if the person is to act as more than a passenger. Starships generally are constructed at TL 13+. So, things might get confusing for a person who has spent his entire life on a TL 5 world.
So, what kind of people do become Travellers?
For that, we look at the official careers shown in Book 1 and in Supplement 4: Citizens of the Imperium. The latter book is intended to create people from all walks of life--not just Travellers. It is rare that a Barbarian or a Sailor becomes a Traveller. Those careers are meant to describe types of dirtside citizens.
On the other hand, the book also brings you careers for those that are Travellers--people who live in space. Belters and Pirates are the prime examples, and several careers can be Travellers or not. Nobles, Scientists, Rogues, and Bureaucrats fall into this category.
It is Book 1 that gives us our biggest clue for the types of people typically encountered in space--those known as "Travellers". Not only does Book 1 provide the main set of careers for the game (those in Citizens being "supplemental"), but also all are intended to create Traveller characters (unlike Cititzens, which can deliver a Barbarian character or some other non-Traveller).
The vast majority of people in space in the Traveller universe--those people who are in the "Traveller" segment of the population and not planet bound--are mostly military or ex-military personnel.
Four of the Six main careers in the game are military or semi-military: Navy, Marines, Army, and Scouts. This means that two thirds of the typical jobs available to Travellers are through the military.
And, look at the rule about failing enlistment. A character is subject to the Draft. This only increases the chance that a Traveller character will be in the military.
Therefore, Travellers (the vast majority of them) have a common background--the military. Most of them learned to live in space and aboard starships through their time in the Army/Marines/Navy/Scouts.
Most likely, if you are not ex-military, and you are a Traveller, then you are an interstellar Merchant.
A tiny fraction of the Traveller population are those in the Other career. Plus those Belters and Pirates. Nobles, Scientists, Rogues, and Bureaucrats that live and work on space stations.
For example, Travellers are an exotic breed of people who travel amongst the stars. This isn't the Star Wars universe where just about anybody can go into space. There is only a select portion of the population who does so. Most people stay on their homeworlds their entire lives.
Why? Well, it is expensive to travel. A character with Medical-1 skill makes 2,000 Cr a month, employed as a medic on a starship. Travelling even a short trip of 1-3 parsecs will cost 8,000 Cr, business class. You can buy two TL 5 ground cars for that.
In addition, there may be tech level restrictions if the person is to act as more than a passenger. Starships generally are constructed at TL 13+. So, things might get confusing for a person who has spent his entire life on a TL 5 world.
So, what kind of people do become Travellers?
For that, we look at the official careers shown in Book 1 and in Supplement 4: Citizens of the Imperium. The latter book is intended to create people from all walks of life--not just Travellers. It is rare that a Barbarian or a Sailor becomes a Traveller. Those careers are meant to describe types of dirtside citizens.
On the other hand, the book also brings you careers for those that are Travellers--people who live in space. Belters and Pirates are the prime examples, and several careers can be Travellers or not. Nobles, Scientists, Rogues, and Bureaucrats fall into this category.
It is Book 1 that gives us our biggest clue for the types of people typically encountered in space--those known as "Travellers". Not only does Book 1 provide the main set of careers for the game (those in Citizens being "supplemental"), but also all are intended to create Traveller characters (unlike Cititzens, which can deliver a Barbarian character or some other non-Traveller).
The vast majority of people in space in the Traveller universe--those people who are in the "Traveller" segment of the population and not planet bound--are mostly military or ex-military personnel.
Four of the Six main careers in the game are military or semi-military: Navy, Marines, Army, and Scouts. This means that two thirds of the typical jobs available to Travellers are through the military.
And, look at the rule about failing enlistment. A character is subject to the Draft. This only increases the chance that a Traveller character will be in the military.
Therefore, Travellers (the vast majority of them) have a common background--the military. Most of them learned to live in space and aboard starships through their time in the Army/Marines/Navy/Scouts.
Most likely, if you are not ex-military, and you are a Traveller, then you are an interstellar Merchant.
A tiny fraction of the Traveller population are those in the Other career. Plus those Belters and Pirates. Nobles, Scientists, Rogues, and Bureaucrats that live and work on space stations.