Not the game but the genre.
Traveller adventurers tend to be ordinary people (Except for the Imperial nobles that the character generation system unfortunately tends to supply in far too great numbers). Space opera heroes tend to be larger-than-life. So what sort of modifications to the CT character generation system do you think would be needed to create such characters?
* They'd have better average stats (except for Soc, which I think should be the same range, heroes coming from all strata of society).
* They'd have more skill levels (though not necessarily more skills).
* They'd suffer less from the effects of aging.
* They'd have more and better (or at least more nifty) gear.
Opinions? Suggestions? What other rules modifications would be needed to do Space Opera? Some sort of "cheat death" rule, perhaps?
Hans
Traveller adventurers tend to be ordinary people (Except for the Imperial nobles that the character generation system unfortunately tends to supply in far too great numbers). Space opera heroes tend to be larger-than-life. So what sort of modifications to the CT character generation system do you think would be needed to create such characters?
* They'd have better average stats (except for Soc, which I think should be the same range, heroes coming from all strata of society).
* They'd have more skill levels (though not necessarily more skills).
* They'd suffer less from the effects of aging.
* They'd have more and better (or at least more nifty) gear.
Opinions? Suggestions? What other rules modifications would be needed to do Space Opera? Some sort of "cheat death" rule, perhaps?
Hans