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Travellercon 2016 -- current discussion?

Pennsylvania... long way to drive and I really don't want to be groped by the TSA perverts to fly in discomfort... At least I'll consider it.

Check to see if you live near an Amtrak line - TSA doesn't bother you getting on/off the train, and it is usually cheaper than bus travel for the same distance (and much more comfortable).
 
Check to see if you live near an Amtrak line - TSA doesn't bother you getting on/off the train, and it is usually cheaper than bus travel for the same distance (and much more comfortable).

The sole Amtrak near Phoenix is in Maricopa, a small farming town about an hour from where I live (at 75 mph). The train arrives once a day at midnight there...
 
The sole Amtrak near Phoenix is in Maricopa, a small farming town about an hour from where I live (at 75 mph). The train arrives once a day at midnight there...

It's not our fault you live in a system with a class-D starport! :coffeesip:
 
It's not our fault you live in a system with a class-D starport! :coffeesip:

We have a class A one with Sky Harbor, the train station is because we have an 9 Government (impersonal bureaucracy) that thinks trains are a good idea, even if nobody uses them... ;)
 
Travellercon 2016 schedule now LIVE

The website has posted which games will be held when (and where, which table).

Time to register for your seats and the gaming table.

Don't be shut out.
 
I get to play T5 finally! woot!

My three games should be on the schedule soon:

"Merchant to Dennis" (MGT1e), a logistical nightmare of ship ownership.

"Independence 2776" (MGT1e), my homage to Knox's cannon adventures.

"Uncharted Worlds" (Uncharted Worlds RPG), a totally-not-Traveller RPG that feels like Traveller (Powered by the Apocalypse).
 
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We have two adventures on the schedule. Our exploration/horror adventure called "Hell's Paradise" and a new pirate-themed adventure called "The Slide".

I am also looking forward to joining a couple of games as well.
 
"Independence 2776" (MGT1e), my homage to Knox's cannon adventures."

-- what are these?

ATU setting based on the American Revolutionary War. 13 colonies fight for freedom under an Admiral-In-Chief and an Interplanetary Congress.

The scenario is based on the story about Henry Knox begging Washington to let him and some other crazy kids go fetch some abandoned cannons from Ft. Ticonderoga and haul them back to Boston, where they set them up on a hill overnight and forced the British fleet to flee the city.
 
Me too Adam!

And my game should be on the schedule for Sunday morning soon called "Communication Breakdown". : )

Dangit. I won't be able to play in your game unless my Uncharted Worlds experiment falls on its face and gets no players. Here's hoping?
 
Interesting (and fairly, I add), Keith and Megan pulled my Uncharted Worlds game off the schedule, since their con charter focuses on games that are set either in the Traveller rules or the Traveller universe. Uncharted Worlds is neither, though I could have pitched a game using those rules and set it in Spinward Marches and probably got away with it.

I am not that sad, because now I don't have to prep and run a new set of rules, which was probably overextending myself anyway, and I can try to get into DickNervous' game. Yeah!
 
I wonder what the Con could be like if it was centered on Traveller but allowed similar products. How many Traveller players don't own another game? Would it bolster the Con, and Traveller in general, if it were more open?

Last time I went to Historicon it was huge; most of the hotel and all of the tennis courts, our whatever they were. The vendors filled the tennis courts to overflowing.
 
Existential Question

That begs a good question - what is Traveller? The rules mechanism or the setting? I'd say the rules because we all have some sort of IMTU but at the core we all use hexidecimal chargen stats of some sort.
 
Which mechanism and which version of the setting?
There is the Traveller game and there is the Imperium as a setting. The two are intertwined but need not be.
Many people use one of the many versions of the Traveller rules to run a game set in their own homebrew universe, others use one of the many iterations of the OTU. Some may even use some version of the OTU using a completely different rule system.
 
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That begs a good question - what is Traveller? The rules mechanism or the setting? I'd say the rules because we all have some sort of IMTU but at the core we all use hexidecimal chargen stats of some sort.

Note that there was backlash in 1987 - when GDW released 2300 as Traveller 2300, and it was similar in scope, but mechanically and setting-wise different.

There was backlash again when TNE "reset" the setting with Virus and didn't use a d6's only mechanic.

And there was backlash in 2008 when Mongoose's Matthew claimed that there "is no Official Traveller Universe"... The number of ATUs seeing commercial success at the moment appears to be 2: 2300 - which is a port of a not-quite Traveller-but-Traveller-Branded ruleset to MGT, and is the second such port (the other being for T20).

Only a handful of grogs are really insistent it's the ruleset - and they generally ignore all non-Classic rulesets.

And only a handful of newbs are doing so, either - but for them, it's MGT.

And only 3 editions are setting-less ... CT 1E, and MGT 1E & 2E. Even then, it's not generic in the same sense that GURPS or Savege Worlds is. Lots of setting implied in the mechanics of CT 1E & both MGT editions. Some of it inconsistent.

But, judging by Don's hermeneutic, and Marc's usages, Traveller is, fundamentally the setting's timeline.
 
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