Seeing as you might not be trolling, I'll have a go at answering some of your "questions":
(2) HOW EXACTLY by what what steps to lift off for our "jump point"
That depends entirely on the referee and the situation at hand. People tend to roll far too often in role playing sessions. Is the group taking off in a well-maintained ship, in good weather, after all the proper checks, etc., etc., etc.? Then there's no need to roll at all.
Is the group taking off with other ships, tanks, and whatnot shooting at them, aboard an old clapped out wreck of a ship, with little or no preparation, etc., etc.? Then there are going to be a few die rolls involved. Just what those rolls are will depend entirely on the referee.
What task roll does our PILOT roll?
Whatever the referee deems is necessary and he may say no roll is needed at all.
Look at die rolls this way. Let's say a task has a 95% chance of success. Pretty good odds right? Sure, for
one roll. Let's say you have 5 rolls to make each with a 95% chance of success. Still good odds? Nope. The odds of making all of those five rolls is now are
77.3% See the problem?
Think
role playing and not
roll playing.
Do we just assume he is fully fueled?
Completely situational There will be cases when the ship is and isn't. You supposed to make this stuff up and not blindly follow some checklist.
To get to the "jump point" the ship must travel to 100 x diameter??? right?
Correct. There's no specific jump "point". That is there's no specific point where jump must occur. Instead there's a huge region in which ships can jump from.
(a) what does that "diameter" mean?
:blink: Really?
Diameter - noun: a straight line passing through the center of a circle or sphere and meeting the circumference
You need to clear a planet's 100 DIAMETER limit in order to jump safely. Earth's diameter is 12,800km and 100 times that is 1,280,000km.
(b) let's say we have a 20 ton ship....how fast does it travel...? and how long does it take to reach "jump point"?
Okay... you've several gross conceptual errors going on here.
First, it's not tons. It's not a unit of weight. It's displacement tons or dTons. It's a measure of volume.
Second,
Traveller ships don't have "speeds", they have acceleration ratings. They don't move at 60 mile an hour, they accelerate instead and that acceleration is usually measured in gees.
Third, ships under 100 dTons cannot jump in
Traveller.
Getting back the "how long does it take to reach the jump limit" question,
CT's LLB:2 has a nice chart on page 10 which can partially answer that. It lists various distances along with the time needed to cover those distances at 1 gee, 2 gees, 3 gees, etc. Looking at the one million km line, it would take 333 minutes at 1 gee, 236 minutes at 2 gees, and 192 minutes at 3 gees.