• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.

Travelling in a Hurry (Need Quick Adventure Recommendations)

Greetings COTIers!

Although I am currently running a Pathfinder game, my first gaming love was Traveller. My group is going to be a little underhanded this week and to my proposal of a one-shot adventure, several players indicated they wanted to try Traveller.

So awesome! But what to run? I don't have time to whip together my own adventure, but I do have my FFE reprints of The Short Adventures, the Adventures, and the Alien Modules. Given that material, does anyone have an opinion on which adventure to run, one that would definitely give a good solid Traveller vibe while not making the GM tear her hair out with prep work? More at less at random I grabbed the Argon Gambit and I'm leaning towards it, although some of the heavy-handedness and other details would need to get reworked on the fly. (Seriously, Law Level 4 world and you're trying to scare the PCs with autopistol wielding thugs? And they get killed by a weapon that screams "Imperial Involvement! Imperial Involvement!"? The state of the art advanced a bit in the last thirty years ;) )

Best,

Cat
 
Go for DA 4 the Chamax. That will give them a nice adventure with a lot of shooting and interaction in it.

Give them the rescue mission first to get them into it then down the road hit them with the invasion.

Most first timers need a lot of mayhem at first until they get used to Traveller style playing.
 
Welcome to CotI.

You could try taking a look at the adventures for Mongoose's Living Traveller campaign. There are four adventures so far, all of them aimed at beginning characters. Two of them ('A Festive Occasion' and 'Of Dustspice and Dewclaws') are even set on the same world and although otherwise unrelated can easily be run in succession.


Hans
 
My favourite is Death Sation - you can add whatever plot elements your group would favour going up against as being the baddies on the station.
 
If you also have The Supplements reprint, you could run Patron #6 Noble from 76 Patrons. It was also in The Traveller Book as "The Lady in white robes" and is Traveller's first (or maybe only) 'Damsel in distress' adventure.

Other than that, I suggest Shadows.
 
Thanks everyone! The recommendations are all really good.

Death Station and Chamax are probably a little too combat-oriented for what I want to run this time around--my group likes to mix it up, but combat isn't their first priority in a session. Also, I want to give them a bit more of a tour of the setting first. However, at least one of my players loves zombie horde scenarios, so both of those will be on my list for future oneshotting.

I thought about Shadows a lot myself, but I'd rather have the group face some intelligent opposition rather than oodles of critters. Lady in White Robes is awesome--so awesome that I'll probably hijack it for my Pathfinder game--but I don't have time to prep it.

Hans' suggestion about the Mongoose Living Trav adventures, though, turns out to be really strong--fully prepped adventures, designed to run in four hours (I'm hoping I can get the group to play Junta with me after the session, so short works for me), and practically no work on my end! So I think I'll go with Spinward Fenderbender--it has a ship, a mysterious (well, goofy) patron, and just enough combat. So cheers, Hans!

Thanks everyone for your quick responses! The only thing left to do is to decide if the group runs into Ramen and Whipsnade ;-)

--Cat
 
Agree with Chamax, argon gambit / death station.

What about research station gamma and DA6 divine intervention. The traveller adventure is also an excellent campaign.

Cheers
Richard
 
I've spiced up Shadows in the past by adding a party of sub-rosa freelance scientists who appear when the PCs intrude on their bailiwick. Good for teaching a party to use good security discipline. ;)
 
I've used some times 'Night of Conquest' (sorry, I don't recall the book it was on) as introductory adventure to Traveller system, though I must admit it's not too Traveller spiced, so to say, not representative of Traveller Universe.

It's (IMO) a good one-shoot adventure to show how Traveller is played and familiarize with the game mechanics.
 
Back
Top